-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathairplane.py
174 lines (156 loc) · 6.56 KB
/
airplane.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
import pygame
from entity import Entity
def change_to_red(image):
width, height = image.get_size()
for y in range(height):
for x in range(width):
current_color = image.get_at((x, y))
new_color = (255, 0, 0, current_color.a)
image.set_at((x, y), new_color)
return image
class Airplane(Entity):
def __init__(self, screen, size, address, angle, player):
super().__init__(screen, size, address, angle, player)
self.original_image = self.image.copy()
if self.player == 0:
self.x = self.sx
self.y = round(self.size[1]/2 - self.sy/2)
else:
self.x = self.size[0]-self.sx- 70
self.y = round(self.size[1]/2 - self.sy/2)
self.bullet_spawn_rate = 20
self.up_go = False
self.down_go = False
self.left_go = False
self.right_go = False
self.shooting = False
self.check_touched = False
self.has_rotated_recently = False
self.rotate = angle
def handle_event(self, event):
if event.type == pygame.KEYDOWN: #left_player
if self.player == 0:
if event.key == pygame.K_w:
self.up_go = True
if event.key == pygame.K_s:
self.down_go = True
if event.key == pygame.K_a:
self.left_go = True
if event.key == pygame.K_d:
self.right_go = True
if event.key == pygame.K_LSHIFT:
self.shooting = True
else: #right_player
if event.key == pygame.K_UP:
self.up_go = True
if event.key == pygame.K_DOWN:
self.down_go = True
if event.key == pygame.K_LEFT:
self.left_go = True
if event.key == pygame.K_RIGHT:
self.right_go = True
if event.key == pygame.K_RSHIFT:
self.shooting = True
elif event.type == pygame.KEYUP:
if self.player == 0:
if event.key == pygame.K_w:
self.up_go = False
if event.key == pygame.K_s:
self.down_go = False
if event.key == pygame.K_a:
self.left_go = False
if event.key == pygame.K_d:
self.right_go = False
if event.key == pygame.K_LSHIFT:
self.shooting = False
else:
if event.key == pygame.K_UP:
self.up_go = False
if event.key == pygame.K_DOWN:
self.down_go = False
if event.key == pygame.K_LEFT:
self.left_go = False
if event.key == pygame.K_RIGHT:
self.right_go = False
if event.key == pygame.K_RSHIFT:
self.shooting = False
def update_stealth(self):
current_time = pygame.time.get_ticks()
if current_time - self.last_crash_time > self.stealth_time:
self.is_stealth = False
else:
self.is_stealth = True
if self.is_stealth:
self.image = change_to_red(self.original_image.copy())
else:
self.image = self.original_image.copy()
def update_position(self):
if self.player == 0: # left_player
if not self.check_touched:
if self.up_go:
if self.y > 50: # interface height
self.y -= self.move
elif self.y <= 50:
self.y = 50
elif self.down_go:
if self.y < self.size[1] - self.sy - 10:
self.y += self.move
elif self.y >= self.size[1]:
self.y = self.size[1] - self.sy - 10
else:
if self.right_go:
if self.x < self.size[0] - self.sx - 70:
self.x += self.move
elif self.left_go:
if self.x > self.sx:
self.x -= self.move
# if airplane meet left bottom
if (self.y >= self.size[1] - self.sy - 10) and (self.x <= self.sx):
if not self.has_rotated_recently:
self.check_touched = not self.check_touched
if self.rotate == 270:
self.change_rotate(90)
self.rotate = 0
self.has_rotated_recently = True
else:
self.change_rotate(270)
self.rotate = 270
self.has_rotated_recently = True
self.original_image = self.image.copy()
else:
self.has_rotated_recently = False
else: # right_player
if not self.check_touched:
if self.up_go:
self.y -= self.move
if self.y <= 40: # interface height
self.y = 40
elif self.down_go:
self.y += self.move
if self.y >= self.size[1] - self.sy + 20: # 아래쪽 벽 보정값 20
self.y = self.size[1] - self.sy + 20
else:
if self.right_go:
if self.x < self.size[0] - self.sx - 70: # 오른쪽 벽 보정값 70
self.x += self.move
elif self.left_go:
if self.x > self.sx + 20: # 왼쪽 벽 보정값 20
self.x -= self.move
# if airplane meet right top
if (self.y == 40) and (self.x >= self.size[0]-self.sx- 70):
print("touched")
if not self.has_rotated_recently:
self.check_touched = not self.check_touched
if self.rotate == 90:
self.change_rotate(90)
self.rotate = 180
print("changed angle")
self.has_rotated_recently = True
else :
self.change_rotate(270)
self.rotate = 90
print("changed angle")
self.has_rotated_recently = True
self.original_image = self.image.copy()
else:
self.has_rotated_recently = False