-
Notifications
You must be signed in to change notification settings - Fork 4
/
Copy patht3d_nodegroups.json
164 lines (153 loc) · 5.92 KB
/
t3d_nodegroups.json
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
{
"Curve": [
"^ Operators",
"_",
"Extend Curve - Extend curve endpoints along their tangent",
"Lathe Curve - Mesh from curve by rotating points around a fixed axis",
"Sweep Curve - Mesh from profile curve with even thickness",
"_",
"Align To Spline - Align geometry to spline with tangential orientation"
],
"Curve Primitives": [
"Curve Ellipse - Elliptical curve",
"Logarithmic Spiral - Logarithmic spiral curve",
"Spirograph - Spirograph-like curve"
],
"Deformers": [
"^ Geometry",
"_",
"Bend - Bend geometry along a specified axis",
"Bulge - Thicken or thin geometry at the center along a specified axis",
"Displacer - Displace geometry based on a texture",
"Shear - Slide geometry along a specified axis",
"Smooth Geometry - Average positions to smooth geometry",
"Stretch - Stretch or scale geometry in multiple axes",
"Taper - Thicken or thin geometry towards the edges",
"Twist - Twist geometry along a specified axis",
"_",
"^ Mesh",
"_",
"Spherify - Deform mesh into a sphere (similar to 'To Sphere' in edit mode)"
],
"Easing": [
"easeSine - Easing In and Out",
"easeQuad - Easing In and Out",
"easeCubic - Easing In and Out",
"easeQuart - Easing In and Out",
"easeQuint - Easing In and Out",
"easeExpo - Easing In and Out",
"easeCirc - Easing In and Out",
"easeBack - Easing In and Out",
"easeElastic - Easing In and Out",
"easeBounce - Easing In and Out"
],
"Fields": [
"Box Field - Cubical falloff ",
"Cylinder Field - Cylindrical falloff ",
"Linear Field - Linear gradient falloff",
"Prism Field - Triangular falloff ",
"Spherical Field - Spherical falloff ",
"Torus Field - Toroidal falloff "
],
"Geometry": [
"Center Elements - Reset geometry to world space coordinates",
"Parent To Object - Parent geometry's location, rotation, and scale to another object",
"_",
"Set Geometry Size - Reset the geometry's bounding box size",
"Set Geometry Visibility - Control geometry visibility in viewport and render",
"_",
"Geometry To Spline - Convert geometry to spline"
],
"Input": [
"^ Selection",
"_",
"Boundary Edge Selection - Select edges with one neighboring face",
"Component Selection - Select individual components (vertices, edges, faces)",
"Edge Angle Selection - Select edges with a specific angle between connected faces",
"Edge Path Selection - Select the shortest path of edges between two points",
"Face Sides Selection - Select faces with a specific number of edges",
"Loose Edge Selection - Select edges not connected to any faces",
"Non-Manifold Edge Selection - Select edges shared by more than two faces",
"_",
"Is Empty Geometry - Check if geometry is empty or has no points",
"Is Inside Volume - Check if geometry contains volume",
"_",
"^ Select by Similarity",
"_",
"Select Similar Vertices - Select vertices with similar properties",
"Select Similar Edges - Select edges with similar properties",
"Select Similar Faces - Select faces with similar properties",
"_",
"Geometry Size - Output geometry's size, center, and extent",
"Island Center - Output the center of individual mesh islands"
],
"Instancers": [
"Grid Instancer - Instance objects along X, Y, and Z axes",
"Linear Instancer - Instance objects along a straight line",
"Radial Instancer - Instance objects along an arc or circular pattern",
"Spherical Instancer - Instance objects along a spherical spiral"
],
"Matrix": [
"Diagonal Matrix - Converts to Diagonal Matrix",
"Scalar Matrix - Matrix with constant values in principal diagonal",
"Trace Matrix - Compute the trace of a matrix (sum of the elements of principal diagonal)",
"Triangular Matrix - Converts to Triangular Matrix",
"_",
"Is Symmetric Matrix - Checks if the matrix is symmetric",
"_",
"Matrix Viewer - View element of matrix as Instances"
],
"Mesh": [
"^ Mesh Island",
"_",
"Align Islands - Align mesh islands along a specific axis",
"Delete Islands - Delete mesh islands based on their size",
"_",
"^ Operators",
"_",
"Inset Faces - Inner extrusion of selected faces",
"Match Topology - Match mesh topology to another mesh",
"Poke Faces - Poke selected faces at their center with adjustable depth",
"_",
"^ Topology",
"_",
"Vertex of Edge - Output the vertex index where an edge is attached"
],
"Point Primitives": [
"Point Grid - Grid of points distributed over XYZ axes",
"Point Honeycomb - Point grid in a honeycomb pattern",
"Phyllotaxis - Point pattern resembling leaf arrangement on a stem"
],
"UV": [
"^ Deform Mesh with UV",
"_",
"UV Deform - Deform mesh using another mesh's UV mapping",
"UV To Mesh - Geometrical representation of UV coordinates",
"_",
"^ Modifiers",
"_",
"Flip UV - Flip UV coordinates along the X or Y axis",
"UV Displace - Displace UV coordinates based on a texture map",
"_",
"^ UV Projection",
"_",
"UV Project - Project UV coordinates based on specified rotation (defaulted to Z-axis)"
],
"Vector": [
"^ Coordinates",
"_",
"Cartesian to Cylindrical - Convert Cartesian to cylindrical coordinates",
"Cartesian to Spherical - Convert Cartesian to spherical coordinates",
"Cylindrical to Cartesian - Convert cylindrical to Cartesian coordinates",
"Spherical to Cartesian - Convert spherical to Cartesian coordinates",
"_",
"^ Vector",
"_",
"Replace Vector - Replace specific X, Y, or Z components of a vector",
"Seamless Vector - Seamless 4D texture by adjusting vector coordinates",
"Vector Clamp - Clamp vector components to specified minimum and maximum values",
"Vector Mapping - Control location, rotation, and scale of a vector",
"_",
"Is Vector Coplanar - Check if vectors lie on the same plane"
]
}