RE data file editor.
Supported games:
Short | Long | Latest Release | Files Passing Write Tests |
---|---|---|---|
DD2 | Dragon Age 2 | v1.1.7.0 | 91% |
DRDR | Dead Rising Deluxe Remaster | v1.0.1.0 | 86% |
MHR | Monster Hunter Rise | v1.5.1.0 | 95% |
MHWS | Monster Hunter Wilds | v1.0.2.0 | 93% |
RE2 | Resident Evil 2 | v1.0.0.0 | 79% |
RE3 | Resident Evil 3 | v1.0.0.0 | 96% |
RE4 | Resident Evil 4 | v1.0.0.0 | 94% |
RE8 | Resident Evil Village | v1.0.0.0 | 94% |
(Almost everything in the code and prog arguments use the short name; case sensitive.)
To build for a game, switch to that configuration: {Game} - Debug/Release
Everything else is on the wiki. (Though not much.)
Game text is pre-extracted and committed to the repo since it's small enough.
Structs/enums however must be generated before the editor will compile. See here for more.