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interation.js
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var lockMode = 0;
screenMode.push(() => {
canvas.requestPointerLock =
canvas.requestPointerLock || canvas.mozRequestPointerLock;
document.exitPointerLock =
document.exitPointerLock || document.mozExitPointerLock;
canvas.onclick = function () {
canvas.requestPointerLock();
};
document.addEventListener("pointerlockchange", lockChangeAlert, false);
document.addEventListener("mozpointerlockchange", lockChangeAlert, false);
});
function lockChangeAlert() {
if (document.pointerLockElement === canvas ||
document.mozPointerLockElement === canvas) {
lockMode = 0;
interface();
// console.log("The pointer lock status is now locked");
document.getElementById("pause").style.display = "none";
document.addEventListener("mousemove", updatePosition, false);
} else {
lockMode = 1;
// console.log("The pointer lock status is now unlocked");
document.getElementById("pause").style.display = "block";
document.removeEventListener("mousemove", updatePosition, false);
}
}
var animation;
var rotatePlayer = 0;
function updatePosition(evt) {
//! Change sensitivity
if (sensitivityMode == 0) { sensitivity = 4.0; }
else { sensitivity = 1.0; }
angleX += evt.movementX / sensitivity;
angleY += evt.movementY / sensitivity;
if (!thirdPersonView) { //? First person view
if (angleX < -120) angleX = -120;
if (angleX > 120) angleX = 120;
if (angleY < -35) angleY = -35;
if (angleY > 45) angleY = 45;
} else { //? Third person view
if (angleX < -55) angleX = -55;
if (angleX > 55) angleX = 55;
if (angleY < -30) angleY = -30;
if (angleY > 15) angleY = 15;
}
if (!animation) {
animation = requestAnimationFrame(function () {
animation = null;
});
}
}
var stop = 0;
var stop_clock;
var stopTimer = 5;
function mousedown(evt) {
switch (evt.button) {
case 0:
// console.log("Left mouse button clicked, Attack!!");
//TODO: Attack
attackMode = 1;
swordMoveClock = setInterval(() => { //? Attack for 5 seconds
swordMoveCount--;
}, 125);
touchJudgeAttack = 1;
judgeDistance(coordWorld_sword, coordWorld_enemy);
if (is_touch) {
damage = Math.floor(Math.random() * 2) + 1;
enemyHeart -= damage;
leftHeartOffset += (damage / 5.0);
}
if (enemyHeart <= 0) { gameOver = 1;}
touchJudgeAttack = 0;
break;
case 1:
// console.log("Middle mouse button clicked, change sensitivity!!");
sensitivityMode ^= 1;
break;
case 2:
// console.log("Right mouse button clicked, defence!!");
//TODO: Defence
isMagic = 1;
if (stop == 0) {
if (isMagic == 1) {
if (isMagic) {
enemyStep = 0.01;
enemyRotatevaluePerTime = 0.2;
document.getElementById("magic-message").style.display = "block";
}
stop = 1;
// console.log("Magic");
clock = setInterval(() => { //? continue for 5 seconds
timer--;
document.getElementById("magic-message").style.display = "none";
// console.log("timer : ", timer);
}, 1000);
} else {
enemyStep = 0.05;
enemyRotatevaluePerTime = 1;
}
}
break;
}
}
function keydown(evt) {
judgeDistance(coordWorld_player, coordWorld_obstacle1);
judgeWithBody(coordWorld_player, coordWorld_obstacle1);
judgeDistance(coordWorld_player, coordWorld_obstacle2);
judgeWithBody(coordWorld_player, coordWorld_obstacle2);
let rotateMatrix = new Matrix4();
rotateMatrix.setRotate(angleY, 0, 0, -1); //for mouse rotation
rotateMatrix.rotate(angleX, 0, -1, 0); //for mouse rotation
let orthrotateMatrix = new Matrix4();
orthrotateMatrix.setRotate(angleY, 0, 0, -1); //for mouse rotation
orthrotateMatrix.rotate(angleX - 90, 0, -1, 0); //for mouse rotation
var viewDir = new Vector3([cameraDirX, cameraDirY, cameraDirZ]);
var newViewDir = rotateMatrix.multiplyVector3(viewDir);
var orthnewViewDir = orthrotateMatrix.multiplyVector3(viewDir);
if (evt.key != "i" && evt.key != "I") {
document.getElementById("introduction").style.display = "none";
}
if (lockMode == 0) {
var offsetX = 0;
var offsetY = 0;
if (evt.key == "w" || evt.key == "W") {
offsetX = newViewDir.elements[0] * playerStep;
offsetY = newViewDir.elements[2] * playerStep;
} else if (evt.key == "s" || evt.key == "S") {
offsetX = newViewDir.elements[0] * -1 * playerStep;
offsetY = newViewDir.elements[2] * -1 * playerStep;
} else if (evt.key == "a" || evt.key == "A") {
offsetX = orthnewViewDir.elements[0] * playerStep;
offsetY = orthnewViewDir.elements[2] * playerStep;
} else if (evt.key == "d" || evt.key == "D") {
offsetX = orthnewViewDir.elements[0] * -1 * playerStep;
offsetY = orthnewViewDir.elements[2] * -1 * playerStep;
}
//! Add to real position
playerX += offsetX;
playerZ += offsetY;
//! Judge if the player is out of the boundary
//! Add to camera position
if (playerX < 0 || playerX > 90 || contact1 || contact2) {
playerX -= offsetX;
} else {
//? Third person view
cameraX += offsetX;
//? First person view
cameraXThird += offsetX;
}
if (playerZ < -15 || playerZ > 15) {
playerZ -= offsetY;
} else {
cameraZ += offsetY;
cameraZThird += offsetY;
}
if (evt.key == " ") {
// Code to handle space button press
// console.log("Jump!!");
jumpUp = 1;
cameraY += 2.0;
jumpClock = setInterval(() => {
jumpTimer--;
}, 125);
}
}
}
const action = {};
function interface() {
// console.log("interface");
document.onkeydown = function (ev) {
if (action[ev.key]) {
return;
}
if (ev.key == "t" || ev.key == "T") {
// console.log("Change view");
thirdPersonView ^= 1; //? If third_view is 1, then it will be 0, and vice versa, to checnge the player's view
// console.log(thirdPersonView);
}
if (ev.key == "i" || ev.key == "I") {
// console.log("Instruction");
document.getElementById("introduction").style.display = "block";
}
action[ev.key] = setInterval(() => {
keydown(ev);
}, (1000 / 45));
};
document.onkeyup = function (ev) {
if (!action[ev.key]) {
return;
}
clearInterval(action[ev.key]);
action[ev.key] = undefined;
};
document.onmousedown = function (ev) {
mousedown(ev);
};
}