From b6f7124ecfe989bba2bfec0cc3fc5b6caac2a29f Mon Sep 17 00:00:00 2001 From: Luke18033 Date: Wed, 2 Aug 2023 07:57:40 -0700 Subject: [PATCH] Workaround prop_testchamber_door looping the close animation (#201) --- fgd/point/prop/prop_testchamber_door.fgd | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/fgd/point/prop/prop_testchamber_door.fgd b/fgd/point/prop/prop_testchamber_door.fgd index 7a0d00da7..b4607076c 100644 --- a/fgd/point/prop/prop_testchamber_door.fgd +++ b/fgd/point/prop/prop_testchamber_door.fgd @@ -18,6 +18,10 @@ skin(integer) : "Skin" : 0 : "Skin to use in game" model(studio) : "Model" : "models/props/portal_door_combined.mdl" : "Model to use in-game" + // Temporary workaround for doors looping the close animation + // Remove once https://github.com/StrataSource/Engine/issues/737 is implemented + defaultanim(string) readonly : "" : "idleclose" : "Ignore, needed to prevent the close animation from looping in Hammer" + // Inputs input Open(void) : "Open the door and cause the areaportal to return to fading." input Close(void) : "Close the door and cause the areaportal to close."