diff --git a/fgd/point/prop/prop_testchamber_door.fgd b/fgd/point/prop/prop_testchamber_door.fgd index 7a0d00da7..b4607076c 100644 --- a/fgd/point/prop/prop_testchamber_door.fgd +++ b/fgd/point/prop/prop_testchamber_door.fgd @@ -18,6 +18,10 @@ skin(integer) : "Skin" : 0 : "Skin to use in game" model(studio) : "Model" : "models/props/portal_door_combined.mdl" : "Model to use in-game" + // Temporary workaround for doors looping the close animation + // Remove once https://github.com/StrataSource/Engine/issues/737 is implemented + defaultanim(string) readonly : "" : "idleclose" : "Ignore, needed to prevent the close animation from looping in Hammer" + // Inputs input Open(void) : "Open the door and cause the areaportal to return to fading." input Close(void) : "Close the door and cause the areaportal to close."