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@SolidClass base(Trigger) | ||
line(255 255 0, targetname, launchTarget) | ||
= trigger_jumppad: "Launch the player towards a specified target." | ||
[ | ||
launchtarget(target_destination) : "Launch target" : : "Entity to try to 'hit' when we're launched." | ||
launchsound(sound) : "Launch Sound" : : "Sound played when an entity is launched." | ||
|
||
// Inputs | ||
input SetLaunchTarget(string) : "Set the entity to try hit when launched." | ||
] |
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