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@BaseClass = AlyxInteractable | ||
[ | ||
// Inputs | ||
|
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@BaseClass base(BaseNPC) = BaseNPCAssault | ||
@BaseClass base(BaseNPC) | ||
= BaseNPCAssault | ||
[ | ||
input Assault(string) : "Start an assault. Parameter passed in should be the name of the rally point." | ||
] |
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@BaseClass = BasePaintType: "Paint Type property." | ||
[ | ||
painttype[engine](integer) : "Paint Type" : 0 | ||
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@BaseClass base(BaseNPC) = BaseZombie | ||
@BaseClass base(BaseNPC) | ||
= BaseZombie | ||
[ | ||
] |
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@BaseClass = DetailPropBase | ||
[ | ||
detailOrientation[engine](integer) : "Orientation" : 0 | ||
|
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@BaseClass | ||
sphere(fademindist) | ||
sphere(fademaxdist) | ||
|
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@BaseClass line(255 255 255, targetname, master) = MasterEnt | ||
@BaseClass | ||
line(255 255 255, targetname, master) | ||
= MasterEnt | ||
[ | ||
master(target_destination) : "Master (Obsolete)" : : "Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate." | ||
] |
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// Entities with a settable model. | ||
@BaseClass base(SetSkin) studioprop() = SetModel | ||
@BaseClass base(SetSkin) | ||
studioprop() | ||
= SetModel | ||
[ | ||
model(studio) : "World Model" : : "The model to use for this entity." | ||
] |
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@BaseClass = SystemLevelChoice | ||
[ | ||
mincpulevel(choices) : "Minimum CPU Level" : 0 = | ||
|
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@BaseClass base(BaseNPC) = TalkNPC | ||
[ | ||
usesentence(string) : "Use Sentence" | ||
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