From 1509667e9b3cb3a2acc2640bc5c35a07a9909cca Mon Sep 17 00:00:00 2001 From: craftablescience Date: Fri, 15 Jul 2022 21:50:01 -0400 Subject: [PATCH] feat: re-enable SpotlightTexture input on env_projectedtexture --- fgd/point/env/env_projectedtexture.fgd | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/fgd/point/env/env_projectedtexture.fgd b/fgd/point/env/env_projectedtexture.fgd index cc3ac80ad..d8cc2d57e 100644 --- a/fgd/point/env/env_projectedtexture.fgd +++ b/fgd/point/env/env_projectedtexture.fgd @@ -84,8 +84,7 @@ input AlwaysUpdateOn(void) : "Turn on per frame updating (for moving lights)" input AlwaysUpdateOff(void) : "Turn off per frame updating (for moving lights)" - // Disabled by Valve in the code, emits console message. - //input SpotlightTexture(string) : "Set the spotlight texture" + input SpotlightTexture(string) : "Set the spotlight texture" input SetSpotlightTextureFrame(integer) : "Sets the spotlight texture frame" input EnableShadows(boolean) : "Set if the shadows are enabled."