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chore: put some more things behind USE_AI
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no longer need a game-specific tag here
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braem authored and Gocnak committed Jul 11, 2022
1 parent 5d9827f commit 01de09b
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions fgd/bases/Weapon.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -5,14 +5,14 @@
spawnflags(flags) =
[
1: "Start constrained" : 0
2: "Deny player pickup (reserve for NPC)" : 0 [-MOMENTUM]
2: "Deny player pickup (reserve for NPC)" : 0 [+USE_AI]
4: "Not puntable by Gravity Gun" : 0 [+HL2_ENTITIES]
]

// Outputs
output OnPlayerUse(void) : "Fires when the player +uses this weapon."
output OnPlayerPickup(void) : "Fires when the player picks up this weapon."
output OnNPCPickup[-MOMENTUM](void) : "Fires when an NPC picks up this weapon."
output OnNPCPickup[+USE_AI](void) : "Fires when an NPC picks up this weapon."
output OnCacheInteraction[+HL2_ENTITIES](void) : "Fires when the player 'proves' they've found this weapon. " +
"Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt."
output OnCacheInteraction[-HL2_ENTITIES](void) : "Fires when the player 'proves' they've found this weapon. " +
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