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seed.js
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// Load Environment
const dotenv = require('dotenv');
dotenv.load();
process.env.MONGO_DATABASE = 'mongodb://localhost:27017/connect';
process.env.OUTPUT_LOG = './log.txt';
const crypto = require('crypto');
const app = require('express')();
require('./app/helpers/database')(app);
const User = require('./app/models/user');
const Game = require('./app/models/game');
const Group = require('./app/models/group');
const uuid = require('uuid/v1');
const Release = require('./app/models/release');
function makeRandomString(length) {
let random = '';
for (let i = 0; i < length; i++) {
random += (Math.random() * 10).toString().substring(0, 1);
}
return random;
}
async function makeDummyData() {
let admin = await makeAdmin();
let game = await makeGame();
let groups = await makeGroups();
return Promise.all([admin, game, groups]);
}
async function makeAdmin() {
console.log('Creating admin user...');
let passwordAdmin = makeRandomString(16);
let adminGroup = new Group({
name: 'adminGroup',
slug: 'admin',
token: makeRandomString(40),
tokenExpires: null,
privilege: 2,
isUserGroup: true
});
adminGroup.save();
let admin = new User({
username: 'admin',
password: passwordAdmin,
email: 'empty@email.com',
name: 'Admin',
groups: [adminGroup._id]
});
console.log(`User admin created with password ${passwordAdmin}`);
return admin.save();
}
async function makeGame() {
console.log('Creating example game with releases...');
//set your values as desired
let gameParams = {
title: 'Empty Game',
slug: 'empty-game',
repository: 'https://website.com/game',
location: 'https://website.com/game',
description: 'an empty game entry',
isArchived: false
};
gameParams.created = gameParams.updated = Date.now();
let game = new Game(gameParams);
game.bundleId = uuid();
game.releases = [];
game.groups = [];
game.save();
let levels = ['dev', 'qa', 'prod'];
levels.forEach(level => {
let newRelease = addReleases(game.id, level);
game.releases.push(newRelease);
});
return game.save();
}
function addReleases(gameId, releaseLevel) {
console.log('Adding release with level: ' + releaseLevel);
// make the release sizes somewhere between 1 and 100 mb
const releaseCompressedSize = Math.floor(1024 * 1024 + (Math.random() * 100 * 1024 * 1024));
const releaseUncompressedSize = Math.floor(1024 * 1024 + (Math.random() * 100 * 1024 * 1024));
let commitHash = makeRandomString(40);
let releaseParams = {
game: gameId,
status: releaseLevel,
// branch: 'origin/my-branch',
commitId: commitHash,
releaseCompressedSize,
releaseUncompressedSize,
created: Date.now(),
updated: Date.now()
};
let release = new Release(releaseParams);
release.save();
return release;
}
async function makeGroups() {
console.log('Creating example groups...');
let groupA = new Group({
name: 'GroupA',
privilege: 0,
slug: 'groupSlugA',
token: 'groupAToken',
tokenExpires: null,
isUserGroup: false,
games: []
});
return groupA
.save()
.then(() => {
return addUsers(groupA);
})
.then(() => {
let groupB = new Group({
name: 'GroupB',
privilege: 0,
slug: 'groupSlugB',
token: 'groupBToken',
tokenExpires: null,
isUserGroup: false,
games: []
});
return groupB.save().then(() => {
return addUsers(groupB);
});
});
}
async function addUsers(incGroup) {
console.log('Creating creating non-admin user for group...');
let password = makeRandomString(16);
let userHash = 'user' + makeRandomString(4);
let newUserGroup = new Group({
name: userHash,
slug: userHash,
token: makeRandomString(40),
tokenExpires: null,
privilege: 1,
isUserGroup: true
});
newUserGroup.save();
console.log('Made user specific group, now making user...');
let newUser = new User({
username: userHash,
password: password,
email: userHash + '@email.com',
name: userHash,
groups: [newUserGroup._id, incGroup._id]
});
return newUser.save();
}
makeDummyData()
.then(() => {
console.log('Dummy data loaded!');
process.exit(0);
})
.catch(err => {
console.log(err);
process.exit(-1);
});