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DLL wrapper should not error out if DLL synchronously returns undefined #211

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mikeybanez opened this issue Apr 24, 2018 · 0 comments
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@mikeybanez
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Some DLL calls simply do not need to return a value (elgatoResponse for example). We should simply pass undefined back to the caller, and just include some documentation about debugging DLLs (what undefined returns could mean, how to verify if the DLL is actually loaded, potential issues that may cause DLL loading to fail, etc.)

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