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Removed unnecessary inclusion of stdbool.h
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-7
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5 files changed

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src/audio/aaudio/SDL_aaudio.c

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#include "SDL_aaudio.h"
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#include "../../core/android/SDL_android.h"
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#include <stdbool.h>
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#include <aaudio/AAudio.h>
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#if __ANDROID_API__ < 31

src/joystick/ps2/SDL_sysjoystick.c

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#include <stdio.h> // For the definition of NULL
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#include <stdlib.h>
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#include <stdbool.h>
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#include "../SDL_sysjoystick.h"
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#include "../SDL_joystick_c.h"

src/storage/steam/SDL_steamstorage.c

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#include "../SDL_sysstorage.h"
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#include <stdbool.h> // Needed by Steamworks
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// !!! FIXME: Async API can use SteamRemoteStorage_ReadFileAsync
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// !!! FIXME: Async API can use SteamRemoteStorage_WriteFileAsync
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src/video/wayland/SDL_waylandsym.h

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#define SDL_WAYLAND_INTERFACE(iface)
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#endif
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#include <stdbool.h>
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SDL_WAYLAND_MODULE(WAYLAND_CLIENT)
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SDL_WAYLAND_SYM(void, wl_proxy_marshal, (struct wl_proxy *, uint32_t, ...))
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SDL_WAYLAND_SYM(struct wl_proxy *, wl_proxy_create, (struct wl_proxy *, const struct wl_interface *))

src/video/windows/SDL_windowsgameinput.c

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#ifdef HAVE_GAMEINPUT_H
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#include <stdbool.h>
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#define COBJMACROS
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#include <gameinput.h>
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