diff --git a/bitmap/float_bm4.cpp b/bitmap/float_bm4.cpp index 0c201c6a..0ae4249b 100644 --- a/bitmap/float_bm4.cpp +++ b/bitmap/float_bm4.cpp @@ -25,7 +25,6 @@ // In order to handle intersections with wrapped copies, we repeat the bitmap triangles this many // times constexpr int NREPS_TILE{1}; -extern int n_intersection_calculations; diff --git a/raytrace/raytrace.cpp b/raytrace/raytrace.cpp index 76eba523..2dcf6e85 100644 --- a/raytrace/raytrace.cpp +++ b/raytrace/raytrace.cpp @@ -233,8 +233,6 @@ void CacheOptimizedTriangle::ChangeIntoIntersectionFormat(void) } -int n_intersection_calculations=0; - int CacheOptimizedTriangle::ClassifyAgainstAxisSplit(int split_plane, float split_value) { // classify a triangle against an axis-aligned plane @@ -476,7 +474,6 @@ void RayTracingEnvironment::Trace4Rays(const FourRays &rays, fltx4 TMin, fltx4 T TriIntersectData_t const *tri = &( OptimizedTriangleList[tnum].m_Data.m_IntersectData ); if ( ( mailboxids[mbox_slot] != tnum ) && ( tri->m_nTriangleID != skip_id ) ) { - n_intersection_calculations++; mailboxids[mbox_slot] = tnum; // compute plane intersection