You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I have set a crosshair that is just a dot for all states and it is working fine, but when I interact with some objects my crosshair doesnt turn into a square like you show in your video, it stays as a dot.
I have noticed that it tries to change briefly to a square when I aim down sights to an object I can interact with, only to turn back to a dot a moment later.
At first I understood and separated the crosshair animations and left the interaction/activate there because I liked it. Right now you can only disable all the default crosshair animations. If you know your way around with Ba2 with that version from the video and the updated hudmenu.swf from lastest version will do the trick. You can use all past version of the crosshair with an updated hudmenu.swf inside your CustomCrosshair.ba2
Future update will have options in the Xml to enable separately each default animation of the crosshair you want =)
I have packed hudmenu.swf from and August version with the latest version and it now shows the square transition correctly with my dot!
The only thing I am missing is that if I select anything other than a dot, then it shows up on aiming down sights, despite having the option turned off
I am also using an older xml configuration since the new one doesn't work with this hybrid.
I have set a crosshair that is just a dot for all states and it is working fine, but when I interact with some objects my crosshair doesnt turn into a square like you show in your video, it stays as a dot.
I have noticed that it tries to change briefly to a square when I aim down sights to an object I can interact with, only to turn back to a dot a moment later.
Here is my configuration. I am using version 2.2.7.
CustomCrosshair.txt
The text was updated successfully, but these errors were encountered: