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Honor.js
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javascript: !(function () {
function doRegex(str) {
return (
typeof str !== "string" && (str = str.toString()), str.replace(/\B(?=(\d{3})+(?!\d))/g, ",")
);
}
function getClass(id) {
return id in classes ? classes[id] : "Unknown Class";
}
const classes = {
100301: "Berserker",
100401: "Viking",
110301: "Spartan",
110401: "Paladin",
120301: "Sage",
120401: "Iatromantis",
130301: "Warlock",
130401: "Manadiver",
140301: "Bandit Tycoon",
140401: "Street King",
150301: "Chaos Ruler",
160301: "Luchador",
160401: "Sumaibito",
170301: "Nighthound",
180301: "Elysian",
190301: "Apsaras",
200301: "Doctor",
210301: "Runeslayer",
220301: "Kengo",
230301: "Glorybringer",
240301: "Soldier",
250301: "Nekomancer",
260301: "Tormentor",
270301: "Rising Force",
280301: "Masquerade",
290301: "Mechanic",
300301: "Chrysaor",
410301: "Lumberjack",
420301: "Cavalier",
430301: "Monk",
440301: "Robin Hood",
450301: "Relic Buster",
460301: "Yamato",
};
const elements = ["Null", "Fire", "Water", "Earth", "Wind", "Light", "Dark"];
let gameStatus = stage.gGameStatus;
let jsnData = stage.pJsnData;
let result = [];
let playerInfoArray = [];
let timer = jsnData.timer;
let timeSubstrIdx = jsnData.timer >= 3600 ? 11 : 14;
let turn = gameStatus.turn;
let bossInfoStr = "";
let playerStr = "";
let turnTimeStr = `Turn ${turn} / ${new Date(1e3 * timer)
.toISOString()
.substring(timeSubstrIdx, 19)} Left`;
result.push(turnTimeStr);
for (let bossInfo in jsnData.boss.param) {
let boss = jsnData.boss.param[bossInfo];
let hpPercentage = Math.floor((parseInt(boss.hp) / boss.hpmax) * 1e4) / 100;
bossInfoStr += `${boss.monster} - ${doRegex(boss.hp)} HP (${hpPercentage}%)`;
}
result.push(bossInfoStr);
for (let raidParticipant in jsnData.multi_raid_member_info) {
let player = jsnData.multi_raid_member_info[raidParticipant];
let playerInfo = {
name: player.nickname,
rank: player.level,
id: player.user_id,
host: player.is_host,
dead: player.is_dead,
retreated: player.retired_flag,
honor: player.point === null || player.point === undefined ? 0 : player.point,
element: player.pc_attribute,
class: player.job_id,
};
playerInfoArray.push(playerInfo);
}
playerInfoArray.sort((a, b) => {
return a.honor + b.honor;
});
for (let player in playerInfoArray) {
let user = playerInfoArray[player];
/* #1: Name [id] */
playerStr += `#${parseInt(player) + 1}: ${user.name} [${user.id}]`;
/* Rank Ele Class */
playerStr += ` (R${user.rank} ${elements[user.element]} ${getClass(user.class)})`;
/* Honor */
playerStr += ` - ${doRegex(user.honor)}pt`;
let hrdString = "";
user.host && (hrdString += " HOST");
user.dead && (hrdString += " DEAD");
user.retreated && (hrdString += " RETREATED");
playerStr += hrdString;
playerStr += `\n`;
}
result.push(playerStr);
result.push(`Put in a Player # to see their Profile:`);
result = result.join("\n");
let playerId = prompt(result);
if (playerId > 0) {
if (--playerId >= playerInfoArray.length) {
alert(`No player for number ${playerId + 1}`);
} else {
window.open(
`https://game.granbluefantasy.jp/#profile/${playerInfoArray[playerId].id}`,
"blank"
);
}
}
})();