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COM_5ePack_EN5 - 44 - Treasures Dark and Terrible.user
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<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<thing id="i5CAegisEM" name="Aegis of the Eternal Moon" description="The circular surface of this gleaming silver shield is marked by dents and craters, like the image of a full moon. While holding this shield, you gain a magical +1 bonus to AC. This item has 3 charges and regains 1 charge each night at moonrise.\n\nWhile this shield is equipped, you may expend 1 charge as an action to cast moonbeam, with the following exceptions: the spell manifests\nas a line of moonlight 10 feet long and 5 feet wide emanating from the shield, and you may move the beam by moving the shield (no action\nrequired). When the first charge is expended, the shield fades to the shape of a gibbous moon and loses its magical +1 bonus to AC. When the second charge is expended, the shield fades to the shape of a crescent moon and becomes a buckler, granting only a +1 bonus to AC. \n\nWhen the final charge is expended, the shield fades away completely, leaving behind its polished silver handle. When the shield regains charges, it reforms according to how many charges it has remaining." compset="MagicArmor">
<fieldval field="miTypeDet" value="shield"/>
<fieldval field="Bonus" value="1"/>
<fieldval field="trkMax" value="3"/>
<usesource source="EN5_44"/>
<tag group="ItemRarity" tag="VeryRare"/>
<tag group="Helper" tag="NeedAttune"/>
<bootstrap thing="spMoonbeam">
<autotag group="Helper" tag="ItemSpell"/>
</bootstrap>
<child entity="mSpecMagic"></child>
</thing>
<thing id="io5CBlsdWs" name="Blessed Wishbone" description="As an action, two adjacent creatures may break this wishbone together. Whoever gets the larger side (randomly determined) gains resistance to necrotic damage for 1 minute." compset="Wondrous">
<usesource source="EN5_44"/>
<tag group="GearType" tag="gtWondrous"/>
<tag group="ItemRarity" tag="Common"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="io5CCollar" name="Collar of Cerberus" description="While you wear this spiked cold iron collar, two spectral, canine heads materialize on either side of your head. Each head has a reaction and may make an opportunity attack against creatures that leave your reach. You may also command the heads to make a bite attack as an action, or allow the heads to bite in place of attacks granted by the Extra Attack feature.\n\nMelee Attack—Bite: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.\n\nAlternatively, if you place this collar on a willing or unwilling beast, it must make a DC 16 Wisdom saving throw or be charmed (as animal friendship) by you until you remove the collar. If it succeeds on this saving throw, it may still wear the collar of its own free will, but can remove it as an action. While it wears this collar, the two spectral heads materialize upon its shoulders, granting it the above attack option." compset="Wondrous">
<usesource source="EN5_44"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="GearType" tag="gtWondrous"/>
<tag group="Helper" tag="EquipAvail"/>
<tag group="Helper" tag="NeedAttune"/>
<tag group="ItemRarity" tag="VeryRare"/>
<tag group="Helper" tag="EquipMag"/>
</thing>
<thing id="io5CCrwnDv" name="Crown of the Devourer" description="The black arches of this foul crown are scarred with biting frost. Innumerable flies adorn its surface like grotesque gemstones, and a single\nrusted face wails silently from its iron circlet. As an action, you may choose to embody an aspect of the Devourer, a frigid avatar of entropy that feeds on heat and life. You may end a chosen aspect by removing the crown, but you cannot choose a new one until you complete a long rest.\n\nAspect of Cold Death. The ice gnawing at the crown’s iron arches spreads down your shoulders and arms, blackening your fingertips with icy decay. You gain the ability to cast chill touch as an action at-will. Once per day, you may also cast chromatic orb (+5 to hit), but you may only choose to have it deal cold damage.\n\nAspect of Dissolving Jaws. The rusted face on the center of the crown flares to life and glares with emerald eyes at your enemies as your own teeth grow sharp and pointed. You gain the ability to make a bite attack against a single target using a bonus to attack rolls equal to your Strength modifier plus your proficiency bonus, and dealing 1d6 piercing damage plus your Strength modifier. On a hit, the target must make a DC 10 Constitution saving throw or take additional acid damage equal to your Strength modifier. The target repeats this saving throw at the end of each of its turns until it succeeds.\n\nAspect of Carrion. The flies atop the crown awaken from their iron slumber and buzz hungrily about you, seeking their next meal. Up to 3 times per day when you kill a living creature, you may choose to gain 1d10 + 5 temporary hit points." compset="Wondrous">
<usesource source="EN5_44"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="GearType" tag="gtWondrous"/>
<tag group="Helper" tag="EquipAvail"/>
<tag group="ItemRarity" tag="Rare"/>
<tag group="Helper" tag="NeedAttune"/>
<tag group="Helper" tag="EquipMag"/>
</thing>
<thing id="io5CGhstWr" name="Ghost Ward Lantern" description="This pale white pumpkin is small enough to fit in the palm of a human hand. A macabre, grinning face is carved in one side, and a candle inside burns with an eerie purple flame. While its candle is lit, this pumpkin lantern shines dim light in a 10-foot radius. The lantern’s candle burns for 1 minute, after which the pumpkin instantly rots and loses its magic.\n\nUndead must make a DC 12 Wisdom saving throw when entering the radius or when beginning their turn within the lantern’s light. On a failed save, the creature takes 3d6 radiant damage and half as much on a successful save. Incorporeal undead have disadvantage on this\nsaving throw. \n\nThe lantern has AC 8 and 2 hit points. If the pumpkin is destroyed, all undead within 10 feet of it must make a DC 12 Wisdom saving throw,\ntaking 3d6 radiant damage on a failed save and half as much on a successful one." compset="Wondrous">
<usesource source="EN5_44"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="GearType" tag="gtWondrous"/>
<tag group="ItemRarity" tag="Uncommon"/>
<tag group="Helper" tag="EquipMag"/>
</thing>
<thing id="i5CLongFng" name="Long Fang of the Moon" description="You gain a +3 bonus to attack and damage rolls made with this silvered longsword. Whenever you deal damage with this weapon, you may choose to deal either slashing damage or radiant damage. When you hit a shapeshifter with this weapon, it must make a DC 20 Constitution\nsaving throw or revert to its original form. If it fails this saving throw, you may choose to prevent the shapeshifter from transforming for up to three rounds. This sword’s bonus to attack and damage rolls decreases by the same number until the shapeshifter transforms again or until 1 minute passes, whichever is sooner." compset="MagicWep">
<fieldval field="miTypeDet" value="longsword"/>
<fieldval field="Bonus" value="3"/>
<fieldval field="actName" value="On your person"/>
<usesource source="EN5_44"/>
<tag group="Helper" tag="NeedAttune"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="User" tag="Tracker"/>
<tag group="User" tag="Activation"/>
<tag group="ItemRarity" tag="Legendary"/>
<child entity="gMagWeapon"></child>
</thing>
<thing id="i5CObsidBK" name="Obsidian Butterfly Knife" description="You gain a +1 bonus to attack and damage rolls made with this dagger. Made of razor-sharp obsidian, this finely-balanced blade glows faintly\nwith deep purple light. You can use an action to cause the dagger’s inner light to brighten, glowing like the corona of an eclipsed sun. This\nglow lasts for 1 minute or until you deal damage to a creature with this weapon. That creature must succeed on a DC 12 Constitution save or take 3d6 necrotic damage and be unable to regain hit points for 1 minute. If this damage reduces the target to 0 hit points, the target dies. 1d4 rounds later, its body explodes into a swarm of obsidian butterflies that completely eviscerate the corpse, leaving only the creature’s heart behind. The dagger can’t be used this way again until it is exposed to a new sunrise." compset="MagicWep">
<fieldval field="miTypeDet" value="dagger"/>
<fieldval field="Bonus" value="1"/>
<usesource source="EN5_44"/>
<tag group="Helper" tag="NeedAttune"/>
<tag group="ItemRarity" tag="Rare"/>
<child entity="wSpecMagic"></child>
</thing>
<thing id="ip5CSkullL" name="Skull Liqueur" description="This crystal phial appears empty unless it is agitated, which reveals that it is filled to the brim with a clear liqueur. Close examination reveals\nbubbles within the liquid that seem to be shaped like tiny skulls. Pouring the phial’s contents into the mouth of a dead creature animates it as if it were the target of a speak with dead spell." compset="Potion">
<usesource source="EN5_44"/>
<tag group="ItemRarity" tag="Rare"/>
</thing>
<thing id="io5CSoulBn" name="Soulfire Band" description="Carved from the curved horn of a demon and etched with images of fiery sacrifices, this jagged ring quietly whispers the name of every creature its magic has killed.\n\nAs a bonus action, when you use necrotic damage to reduce a living creature to 0 hit points, you may command the ring to kill them and absorb a fragment of their soul. When the ring contains a soul fragment, the etchings on its surface pulse with unholy light and you gain the\nfollowing action:\n\nSpell Attack—Soulfire: Ranged Spell Attack: +9 to hit, range 60 ft., one target. \nHit: The target takes damage equal to the Hit Dice of the creature whose soul fragment fills the ring. Half of this damage is fire damage and half is necrotic damage.\n\nThe ring may only be used in this way three times per day, and it cannot absorb another soul fragment until you expend the one in the ring.\nAny fragment still in the ring at sunrise is released." compset="Wondrous">
<fieldval field="miAttunTxt" value="requires attunement by a spellcaster of evil alignment"/>
<usesource source="EN5_44"/>
<tag group="GearType" tag="gtWondrous"/>
<tag group="Helper" tag="EquipAvail"/>
<tag group="ItemRarity" tag="VeryRare"/>
<tag group="Helper" tag="NeedAttune"/>
<tag group="Helper" tag="EquipMag"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
</document>