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WORK=C:\Users\WillianBR\AppData\Local\Temp\go-build949060971
cat "C:\\Users\\WillianBR\\AppData\\Local\\go-build\\15\\15cc83c26bac6f56bc9ae5a20d722dff8183a5707eda0f0fc388291784434bf4-d"# internal# github.com/veandco/go-sdl2/sdl
cgo-gcc-prolog: In function'_cgo_bedd2742e4d6_Cfunc_SDL_GetRevisionNumber':
cgo-gcc-prolog:69:2: warning: 'SDL_GetRevisionNumber' is deprecated [-Wdeprecated-declarations]
In file included from C:\Temp\GOLang_UI\x86_64-w64-mingw32\include/SDL2/SDL.h:62,
from vendor\github.com\veandco\go-sdl2\sdl/sdl_wrapper.h:2,
from vendor\github.com\veandco\go-sdl2\sdl\version.go:3:
C:\Temp\GOLang_UI\x86_64-w64-mingw32\include/SDL2/SDL_version.h:193:44: note: declared here
193 | extern SDL_DEPRECATED DECLSPEC int SDLCALL SDL_GetRevisionNumber(void);| ^~~~~~~~~~~~~~~~~~~~~
I'm not sure what these errors are about. A couple of ideas I have to try are:
Go to https://github.com/veandco/go-sdl2 and see if you can get their SDL2 examples to build on Windows / follow their build instructions. If you get those to work, SketchyMaze/ui should work as well.
Per the cannot find -lSDL2 errors I would guess you don't have the SDL2 C libraries installed locally, and veandco/go-sdl2 may have some instructions how to set it up.
I haven't tried building go/ui from a Windows environment, but I'm able to cross-compile a Windows program from Linux by using the mingw SDL2 libraries and especially the version linked above (in my SketchyMaze/vendor git repo).
Build Failed
Revion: d82ef0b
Do you have any hints?
The text was updated successfully, but these errors were encountered: