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weapon.py
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import pygame
class Weapon(pygame.sprite.Sprite):
def __init__(self, player, groups):
super().__init__(groups)
self.sprite_type = 'weapon'
direction = player.status.split('_')[0]
# Graphic setup
full_path = f'../graphics/weapons/{player.weapon}/{direction}.png'
self.image = pygame.image.load(full_path).convert_alpha()
# Placement setup
if direction == 'right':
self.rect = self.image.get_rect(midleft = player.rect.midright + pygame.math.Vector2(-8, 15))
elif direction == 'left':
self.rect = self.image.get_rect(midright = player.rect.midleft + pygame.math.Vector2(8, 15))
elif direction == 'down':
self.rect = self.image.get_rect(midtop = player.rect.midbottom + pygame.math.Vector2(-15, 0))
else:
self.rect = self.image.get_rect(midbottom = player.rect.midtop + pygame.math.Vector2(15, 0))