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flame.py
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import pygame
from settings import *
from utils import *
class Flame(pygame.sprite.Sprite):
def __init__(self, pos, groups, sprite_type):
super().__init__(groups)
self.sprite_type = sprite_type
self.frames = import_folder('../graphics/flame')
self.frame_index = 0
self.image = self.frames[self.frame_index]
self.rect = self.image.get_rect(topleft = pos)
self.hitbox = self.rect.inflate(-10, -50)
self.last_update = pygame.time.get_ticks()
def animate(self):
current_time = pygame.time.get_ticks()
if current_time - self.last_update > 100:
self.last_update = current_time
self.frame_index = (self.frame_index + 1) % len(self.frames)
self.image = self.frames[self.frame_index]
def update(self):
self.animate()