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game.js
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var buttonColours = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var level = 0;
var gameStarted = false;
$(document).keypress(function () {
if (!gameStarted) {
nextSequence();
gameStarted = true;
$("#level-title").text("Level " + level);
}
});
function nextSequence() {
level++;
$("#level-title").text("Level " + level);
userClickedPattern = [];
let randomNumber = Math.floor(Math.random() * 4);
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
playSound(randomChosenColour);
flashButton(randomChosenColour);
}
function playSound(name) {
var audio = new Audio("sounds/" + name + ".mp3");
audio.play().catch(function (error) {
console.error("Error playing sound:", error);
});
}
$(".btn").on("click", function () {
var userChosenColour = this.id;
playSound(userChosenColour);
handleButtonClick(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length - 1);
});
function checkAnswer(currentLevel) {
if (userClickedPattern[currentLevel] === gamePattern[currentLevel]) {
console.log("success");
if (userClickedPattern.length === gamePattern.length) {
setTimeout(function () {
nextSequence();
}, 1000);
}
} else {
console.log("wrong");
var audio = new Audio("sounds/wrong.mp3");
audio.play();
$("body").addClass("game-over");
$("#level-title").text("Game Over, Press Any Key to Restart");
setTimeout(function () {
$("body").removeClass("game-over");
}, 300);
startOver()
}
}
function flashButton(color) {
var selectedButton = $(`#${color}`);
selectedButton.addClass("flash");
setTimeout(function () {
selectedButton.removeClass("flash");
}, 150);
}
function handleButtonClick(userChosenColour) {
console.log("User pattern: " + userClickedPattern);
userClickedPattern.push(userChosenColour);
console.log("User pattern: " + userClickedPattern);
}
function animatePress(currentColour) {
$("#" + currentColour).addClass("pressed");
setTimeout(function () {
$("#" + currentColour).removeClass("pressed");
}, 100);
}
function startOver() {
level = 0;
gamePattern = [];
gameStarted = false;
}