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Releases: SerumColor/ColorizingDMD

v2.5.3

06 Sep 06:12
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The Copy Dyna feature has been extended on Ebor request: if you press Shift while pressing the button, the palette of the current displayed frame is copied to the other selected frames too.

v2.5.2

01 Sep 11:06
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The automatic shadow feature now create a shadow from the current selected color

v2.5.1

01 Sep 07:18
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Bug fixes:

  • Reported by Ebor: Missing button descriptions for the new automatic shadows feature
  • Issue #70 by Dtatane: Increase the main window minimal size to be sure that the whole toolbar is shown
  • Issue #72 by Dtatane: Main window flickering while changing the displayed frame in Colorization mode

v2.5.0

31 Aug 16:37
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Added feature:

  • #69 by Kraken: add automatically a shadow (using color 0) of the selection in the direction given by the button pushed. Where there is dynamic content, the shadow is not drawn.

v2.4.0

31 Aug 05:21
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New features added:

  • #62 requested by Boroka: in the "same frames" part of the comparison toolbar, you now have a list of all the same frames and clicking on one of them show it as the first frame in the frame strip
  • #65 requested by Ebor: in the background window, there is a list of all the frames using the current background and clicking on one of them show it as the first frame in the frame strip
  • #66 requested by Ebor: the button "COPY DYNA" copies all the dynamic content (dynamic colour sets and dynamic masks) from the current displayed frame to all the other selected ones.

Bug fix:

  • reverting to previous behavior with the right alt "AltGr" that acts as a Ctrl+Alt key, so you can not use it as a standard Alt key

v2.3.3

14 Aug 07:45
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2 minor bug fixes. Thanks to Ebor.

v2.3.2

17 Jun 09:48
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Bug reported by Boroka (Background not displayed in the exported GIF) fixed
Several other bug fixes with the background like color rotations,etc...

v2.3.1

16 Jun 21:05
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With the new list of comparison mask, I forgot the checkbox to show if the mask is used at least by one frame. It is now done...

V3.0.0

18 Apr 06:59
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Here it is, after a few months of development, ColorizingDMD v3.0.0 is out.
There are too many changes and some would need an in-depth description to be written here, but Kraken is working on an information sheet for the prior version users to quickly brush up.

In short, here are the main 3 changes:

  • All the Serum files are now fully RGB565. It means you can use as many colors as you wish in the RGB565 color space for every frame. There are pros and cons (Kraken is explaining in the sheet), but the main advantage is that there is no limit to 64 colors as before. You can mix sprites, background, imported images and frames without worrying if you'll have enough colors in your palette, palette doesn't exist anymore, you may use all the colors in the same frame composition.

With all these colors you must
Serum_3HD

  • Colorization is now possible in both definitions available for the real DMD panels: height = 32 LEDs and height = 64 LEDs. This means that if the original ROM is in resolution 128x32, you can colorize in 128x32 AND 256x64, and if the original ROM resolution was 192x64, you can colorize in 192x64 AND in 96x32. The aim is to avoid the fast-but-ugly live up/downscale algorithm in-game and always send a human-colorized frame adapted to your device. For Virtual DMD users, the 64-pixel version would be displayed. Be advised that Freezy's DLL is (at the time of this release) still not compatible with the new version of Serum, but we're gonna work on it in the next few weeks or months. Anyway, the ingame tester is available and 100% working, it just doesn't use dmdext anymore.
    tron

  • Background area of application is no longer just a rectangle but a mask, so you can choose more accurately where you want the background to apply.

Enjoy!
Zedrummer

v2.3.0

16 Jun 15:15
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Just a little other aid to decision making.

A new button "Update Same List" has been added in the comparison mode above the comparison mask list:

alt text

With this button, ColorizingDMD calculates the number of same frames that would be found with each existing mask, then in the list box, the value will be displayed (without and with the Shape Mode ON).
The values will be deleted when you change the displayed frame or when you modify the current mask. Then you just need to re-click on the button.
These values are quite time consuming, so it can't be done in real time, reason why there is a button to calculate them.