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Releases: SerumColor/ColorizingDMD

v2.7.6

07 Dec 10:30
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2 little fixes:

  • Tab key to switch between Comparison and Colorization modes: if you were using Alt+Tab or Windows+Tab to switch from a window to another, the mode was switching too
  • Issue #89 by Pastor: if you imported images from a video that was too short for all the frames, it was crashing

v2.7.5

06 Dec 21:31
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Minor feature requested by Kraken:
An icon in the frame toolbar below the undo/redo buttons shows if you have selected one or multiple frames in the frame strip:

Screenshot_3
Screenshot_4

Bug fix with Undo/Redo:

  • There have been problems with a lot of moves (selection changes) in the frame strip
  • When you copy/pasted with dynamic colorization mask, it was impossible to undo this mask

v2.7.4

06 Dec 16:33
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Minor add requested by Kraken:

  • The Tab key has the same effect as Ctrl+M, switching from comparison mode to colorization mode and back

2 bug fixes:

  • When drawing either in comparison or colorization mode something else than circles and ellipses, if the cursor was getting outside of the drawing area, CDMD crashed
  • For 192x64 roms, in the background window, only the 128x32 top left pixels were displayed (as long as the window was not resized)

v2.7.3

29 Oct 20:22
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Bug fix:
Kraken reported that extending ellipsis or circles outside of the displayed frame window was not possible anymore

v2.7.2

27 Oct 08:49
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Light optimization requested by Ebor:
When moving in the frame strip, all the movements are now not available to be undone, only those needed.
Before there was too many of them and so the 16 Undo steps were quickly filled with unneeded frame strip movements/selections.

v2.7.1

26 Oct 06:03
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Bug (reported by Ebor) fix:
When copying a sprite back to a frame, the copy was not working everytime

v2.7.0

25 Oct 20:12
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New feature:

  • Issue #84 by Kraken: Now, the tester dialog displays the original uncolorized frame sent to dmdext
  • Issue #85 by Ebor: A new "Copy" button has been added to the sprite toolbar so that the sprite is copied in the clipboard and you can copy it back to any frame (Caution: The sprites have no palette, so it will use the palette of the frame where it is copied to.)

Bug fix:

  • Issue #86 by Flaben: Using the button to delete a sprite detection area was not working properly.

v2.6.2

13 Sep 09:38
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Bug fixes:

  • When deleting a background, there was a bug with the frames with no background
  • Reported by Ebor: 2 buttons had no description

v2.6.1

11 Sep 07:05
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Bug fixes:

  • #79 by Flaben: the left and right keys were captured by the frame list in the "Mask to list" part of the Comparison toolbar
  • #80 by Kraken: Ctrl+Alt+Magicwand to select all the pixels with the same color was not working everytime

v2.6.0

10 Sep 14:26
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New feature:

  • #77 requested by Kraken: Added Loop checkbox in the Tester ingame so that the sequence play forever (either forward or backward)
  • #73 requested by Dtatane: Comparison and Colorization toolbars have been reorganized according Dtatane suggestion. It focuses on helping new authors to spot the basic tools (placed to the left of the toolbars) and ignore unneeded advanced tools (placed to the right)

Bug fixes:

  • #76 by Dtatane: With 2 Undo, an image import is completely canceled (1 for palette recovery, 1 for frame recovery)
  • #75 by Dtatane: You can't reduce the width of the windows more than the width of the toolbars
  • #74 by Dtatane & Kraken: The Backgrounds window dimensions and position were not restored. And now if a window is minimized or maximized when exiting the program, it will be restored as this at the next session.