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Working from home
Programmer at Supermassive Games, as part of the graphics programming team.
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TextureSpaceTranslucency
TextureSpaceTranslucency PublicTexture Space Translucency in Commercial Engines. DAE Gradwork 2020-2021 supervised by Matthieu Dellaere
ShaderLab 1
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BedtimeBreakout
BedtimeBreakout PublicA group project made with 5 people in the Unreal Engine 4. The project is a 4 player couch game about 4 baby sibling that do not want to go to bed yet.
C++
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BubbleBobble
BubbleBobble Public2DAE02 - Vermeulen Sebastien, Making an engine and BubbleBobble to play on it.
C
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RaymarchingInUE5
RaymarchingInUE5 PublicImplementing raymarching into UE5, with some additional features to make it easier to use.
C++
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