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infantry.tmp
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[core]
strictLevel: 1
[core]
tags: infantry
class: CustomUnitMetadata
mass: 200
radius: 10
displayRadius: 10
softCollisionOnAll: 3
isBio: false
isBug: false
numBitsOnDeath: 0
explodeOnDeath: false
fogOfWarSightRange: 10
explodeOnDeathGroundCollosion: false
effectOnDeath: CUSTOM:blood*15
[graphics]
disableLowHpFire: true
disableLowHpSmoke: true
teamColorsOnTurret: true
lock_body_rotation_with_main_turret: true
movementEffectRate: 15
dustEffect: true
[attack]
isFixedFiring: true
[turret_1]
canAttack: false
invisible: true
x: 0
y: -3
idleDir: 0
turnSpeed: 50
recoilOffset: 0
recoilOutTime: 10
recoilReturnTime: 14
[effect_blood]
attachedToUnit: false
life: 150
physics: true
scaleFrom: 3
scaleTo: 3
xSpeedRelativeRandom: 0.5
ySpeedRelativeRandom: 0.5
hSpeed: 1.5
image: ROOT:images\blood.png
drawUnderUnits:false