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jump_jump_jump.map
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name="Jump jump jump"
size=2150,700
tile(Block,1350,550)
tile(Block,1400,550)
tile(Block,1450,550)
tile(Block,1500,550)
tile(Block,1550,550)
tile(Block,1600,550)
tile(Block,1700,550)
tile(Block,1750,500)
tile(Block,1750,450)
tile(Spikes,1650,550)
tile(MovingBlock,1800,450){
MovingPosCount=2
disabled=0
id=1
loop=1
t0=282
t1=282
x0=200
x1=0
y0=-200
y1=0
}
tile(Block,2050,250)
tile(Block,2100,200)
tile(Block,2100,150)
tile(ShadowBlock,1450,500)
tile(ShadowBlock,1350,450)
tile(ShadowBlock,1300,400)
tile(ShadowBlock,1400,350)
tile(ShadowBlock,1450,300)
tile(ShadowBlock,1550,300)
tile(ShadowBlock,1600,300)
tile(Block,1300,550)
tile(Block,1300,500)
tile(Block,1300,450)
tile(Block,1250,400)
tile(Block,1250,350)
tile(Block,1250,300)
tile(Block,1250,250)
tile(Spikes,1500,300)
tile(ShadowStart,1350,500)
tile(Checkpoint,2000,200)
tile(Checkpoint,1750,350)
tile(Block,1700,250)
tile(Block,1750,250)
tile(Block,1850,250)
tile(Block,1650,200)
tile(Block,1600,150)
tile(Block,1550,100)
tile(Block,1400,100)
tile(Block,1200,100)
tile(Block,1150,150)
tile(Block,1100,200)
tile(Block,1050,250)
tile(Block,1000,300)
tile(Block,950,350)
tile(Block,900,400)
tile(Block,950,650)
tile(Spikes,900,650)
tile(Spikes,850,650)
tile(Spikes,800,650)
tile(Spikes,750,650)
tile(Spikes,700,650)
tile(Spikes,650,650)
tile(Spikes,600,650)
tile(Spikes,550,650)
tile(Spikes,500,650)
tile(Spikes,450,650)
tile(Spikes,400,650)
tile(Block,1050,650)
tile(Block,1150,650)
tile(Block,1250,650)
tile(Block,1300,650)
tile(Block,1350,650)
tile(Exit,1350,600)
tile(Spikes,1800,500)
tile(Spikes,1850,500)
tile(Spikes,1900,500)
tile(Spikes,1950,500)
tile(Spikes,2000,500)
tile(Spikes,1200,250)
tile(Switch,1600,250){
behaviour=toggle
id=2
}
tile(Switch,1250,200){
behaviour=toggle
id=3
}
tile(MovingShadowBlock,1300,150){
MovingPosCount=1
disabled=1
id=2
loop=0
t0=150
x0=0
y0=-150
}
tile(MovingBlock,1750,400){
MovingPosCount=1
disabled=1
id=3
loop=0
t0=100
x0=0
y0=-100
}
tile(ShadowBlock,1350,250)
tile(Spikes,1800,250)
tile(Spikes,1450,100)
tile(Spikes,1500,100)
tile(Block,1350,100)
tile(PlayerStart,1400,500)
tile(Spikes,1150,250)
tile(Spikes,1100,250)