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Copy pathFLOAT_MODULATE_RANDOM.cpp
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FLOAT_MODULATE_RANDOM.cpp
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#include "FLOAT_MODULATE_RANDOM.h"
#include "Menu_Log.hpp"
#include <map>
using namespace CATHODE;
int g_totalEntityBehaviourAnimValues = 0;
std::map<int, int*> g_entityBehaviourAnimEnumValues;
void __fastcall FLOAT_MODULATE_RANDOM::hSaveValues(intptr_t* _this, void* /*_EDX*/, bool hasOnThinkParameter,
bool hasResultParameter, int behaviourAnimEnumValue, float behaviourFrequency, float behaviourFrequencyVariance)
{
g_entityBehaviourAnimEnumValues.insert(std::make_pair(g_totalEntityBehaviourAnimValues++, reinterpret_cast<int*>(reinterpret_cast<int>(_this) + 0x14)));
//g_behaviourAnimEnumValue = reinterpret_cast<int*>(reinterpret_cast<int>(_this) + 0x14);
//logger.AddLog("[SaveValues] behaviourAnimEnumValue=%d\n", behaviourAnimEnumValue);
SaveValues(_this, hasOnThinkParameter, hasResultParameter, behaviourAnimEnumValue, behaviourFrequency, behaviourFrequencyVariance);
//g_behaviourAnimEnumValue = reinterpret_cast<int*>(reinterpret_cast<int>(_this) + 0x14);
//logger.AddLog("[SaveValues] g_behaviourAnimEnumValue=%d\n", *g_behaviourAnimEnumValue);
}