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局内根据玩家先后被击败的顺序进行排名,生成单局排名的json文件,网页可以直接调用显示出来排名
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不幸地,Rukkit没有对游戏逻辑的支持能力,也就是没有模拟层。如果需要,可以尝试对RW-HPS的模拟层做一个移植,我自己也在想办法弄一个自己的实现,不过可能会有点难度
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需要我暴力移植过来吗
rush 坐等测试
但是目前不清楚 Rukkit 是想走哪条路, RW-HPS 走的有 模拟玩家拿数据(2.x) 和 直接无头做服务器(3.x), 目前是放弃了2.x, 因为难度太高, 吃力不讨好
Rukkit
RW-HPS
模拟玩家拿数据(2.x)
直接无头做服务器(3.x)
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局内根据玩家先后被击败的顺序进行排名,生成单局排名的json文件,网页可以直接调用显示出来排名
The text was updated successfully, but these errors were encountered: