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section.h
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/***************************************************************************
* Copyright (C) 2016 by Renaud Guezennec *
* https://rolisteam.org/ *
* *
* This file is part of rcse *
* *
* rcse is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* rcse is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef SECTION_H
#define SECTION_H
#include "charactersheet.h"
#include "charactersheetitem.h"
#include <QPointF>
class CharacterSheet;
class EditorController;
/**
* @brief The Section class store data field for charactersheet.
*/
class Section : public CharacterSheetItem
{
Q_OBJECT
public:
/**
* @brief Section constructor
*/
Section();
~Section();
/**
* @brief hasChildren
* @return
*/
virtual bool hasChildren();
/**
* @brief getChildrenCount
* @return
*/
virtual int getChildrenCount() const;
/**
* @brief getChildAt
* @return
*/
virtual CharacterSheetItem* getChildAt(int) const;
/**
* @brief getChildAt
* @return
*/
virtual CharacterSheetItem* getChildAt(QString) const;
/**
* @brief getValueFrom
* @return
*/
virtual QVariant getValueFrom(CharacterSheetItem::ColumnId, int role) const;
/**
* @brief setValueFrom
*/
virtual void setValueFrom(CharacterSheetItem::ColumnId, QVariant);
/**
* @brief mayHaveChildren
* @return
*/
virtual bool mayHaveChildren() const;
/**
* @brief appendChild
*/
virtual void appendChild(CharacterSheetItem*);
void insertChild(CharacterSheetItem* item, int pos);
/**
* @brief indexOfChild
* @param itm
* @return
*/
virtual int indexOfChild(CharacterSheetItem* itm);
/**
* @brief getName
* @return
*/
QString getName() const;
/**
* @brief setName
* @param name
*/
void setName(const QString& name);
/**
* @brief save
* @param json
* @param exp
*/
virtual void save(QJsonObject& json, bool exp= false);
/**
* @brief load
* @param json
* @param scene
*/
virtual void load(const QJsonObject& json, EditorController* ctrl);
/**
* @brief setNewEnd
*/
virtual void setNewEnd(QPointF) {}
/**
* @brief getItemType
* @return
*/
virtual CharacterSheetItem::CharacterSheetItemType getItemType() const;
/**
* @brief copySection
* @param itm
*/
void copySection(Section* itm);
/**
* @brief removeChild
* @return
*/
bool removeChild(CharacterSheetItem*);
bool deleteChild(CharacterSheetItem*);
/**
* @brief setValueForAll
* @param item
* @param col
*/
void setValueForAll(CharacterSheetItem* item, int col);
/**
* @brief saveDataItem saves only data, no info about how to display the item.
* @param json
*/
virtual void saveDataItem(QJsonObject& json);
/**
* @brief loadDataItem load core data: id, value, label.
* @param json
*/
virtual void loadDataItem(const QJsonObject& json);
/**
* @brief removeAll
*/
virtual void removeAll();
/**
* @brief resetAllId
* @param i
*/
void resetAllId(int& i);
void setOrig(CharacterSheetItem* orig);
void changeKeyChild(QString oldkey, QString newKey, CharacterSheetItem* child);
void getFieldFromPage(int pagePos, QList<CharacterSheetItem*>& list);
public slots:
/**
* @brief fillList
* @param result
* @param character
*/
void buildDataInto(CharacterSheet* characterSheet);
signals:
void addLineToTableField(CharacterSheetItem*);
private:
QHash<QString, CharacterSheetItem*> m_dataHash;
QStringList m_keyList;
QString m_name;
};
#endif // SECTION_H