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LocalizedTMPTextBinder.cs
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#if UNITY_EDITOR
#define UNITY_EDITOR_MODE
#endif
using TMPro;
using UnityEngine;
using UnityEngine.Localization.Components;
#if UNITY_EDITOR_MODE
using UnityEditor;
using UnityEditor.Events;
#endif
namespace RimuruDev
{
/// <summary>
/// Компонент для автоматической привязки локализованного текста TextMeshPro (TMP_Text)
/// с помощью LocalizeStringEvent.
/// </summary>
[SelectionBase]
[ExecuteAlways]
[DisallowMultipleComponent]
[RequireComponent(typeof(TMP_Text))]
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(CanvasRenderer))]
[RequireComponent(typeof(LocalizeStringEvent))]
[HelpURL("https://github.com/RimuruDev/Unity-LocalizedTMPTextBinder")]
[AddComponentMenu("0x_/Localization/" + nameof(LocalizedTMPTextBinder))]
public sealed class LocalizedTMPTextBinder : MonoBehaviour
{
private void Awake() =>
SetupBindings();
private void Reset() =>
SetupBindings();
private void OnDestroy()
{
#if UNITY_EDITOR_MODE
var localizeStringEvent = GetComponent<LocalizeStringEvent>();
if (localizeStringEvent != null)
{
RemovePersistentListener(localizeStringEvent);
}
#endif
}
/// <summary>
/// Настраивает связь между LocalizeStringEvent и TMP_Text.
/// </summary>
private void SetupBindings()
{
var localizeStringEvent = GetComponent<LocalizeStringEvent>();
var tmpText = GetComponent<TMP_Text>();
if (localizeStringEvent == null || tmpText == null)
return;
#if UNITY_EDITOR_MODE
if (!HasPersistentListener(localizeStringEvent))
{
AddPersistentListener(localizeStringEvent);
}
#endif
ClearText();
void ClearText() => tmpText.text = string.Empty;
}
#if UNITY_EDITOR_MODE
/// <summary>
/// Проверяет, добавлен ли обработчик обновления текста.
/// </summary>
private bool HasPersistentListener(LocalizeStringEvent localizeStringEvent)
{
for (var i = 0; i < localizeStringEvent.OnUpdateString.GetPersistentEventCount(); i++)
{
if (localizeStringEvent.OnUpdateString.GetPersistentTarget(i) == this &&
localizeStringEvent.OnUpdateString.GetPersistentMethodName(i) == nameof(UpdateTMPText))
{
return true;
}
}
return false;
}
/// <summary>
/// Добавляет обработчик обновления текста для TMP_Text.
/// </summary>
private void AddPersistentListener(LocalizeStringEvent localizeStringEvent)
{
UnityEventTools.AddPersistentListener(localizeStringEvent.OnUpdateString, UpdateTMPText);
EditorUtility.SetDirty(localizeStringEvent);
}
/// <summary>
/// Удаляет обработчик обновления текста для TMP_Text.
/// </summary>
private void RemovePersistentListener(LocalizeStringEvent localizeStringEvent)
{
for (var i = localizeStringEvent.OnUpdateString.GetPersistentEventCount() - 1; i >= 0; i--)
{
if (localizeStringEvent.OnUpdateString.GetPersistentTarget(i) == this &&
localizeStringEvent.OnUpdateString.GetPersistentMethodName(i) == nameof(UpdateTMPText))
{
UnityEventTools.RemovePersistentListener(localizeStringEvent.OnUpdateString, i);
}
}
EditorUtility.SetDirty(localizeStringEvent);
}
#endif
/// <summary>
/// Обновляет текст TMP_Text.
/// </summary>
/// <param name="value">Новое значение локализованного текста.</param>
private void UpdateTMPText(string value)
{
var tmpText = GetComponent<TMP_Text>();
if (tmpText != null)
{
tmpText.text = value;
}
}
}
}