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# Logs | ||
logs | ||
*.log | ||
npm-debug.log* | ||
yarn-debug.log* | ||
yarn-error.log* | ||
lerna-debug.log* | ||
.pnpm-debug.log* | ||
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# Diagnostic reports (https://nodejs.org/api/report.html) | ||
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json | ||
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# Runtime data | ||
pids | ||
*.pid | ||
*.seed | ||
*.pid.lock | ||
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# Directory for instrumented libs generated by jscoverage/JSCover | ||
lib-cov | ||
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# Coverage directory used by tools like istanbul | ||
coverage | ||
*.lcov | ||
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# nyc test coverage | ||
.nyc_output | ||
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# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files) | ||
.grunt | ||
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# Bower dependency directory (https://bower.io/) | ||
bower_components | ||
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# node-waf configuration | ||
.lock-wscript | ||
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# Compiled binary addons (https://nodejs.org/api/addons.html) | ||
build/Release | ||
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# Dependency directories | ||
node_modules/ | ||
jspm_packages/ | ||
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# Snowpack dependency directory (https://snowpack.dev/) | ||
web_modules/ | ||
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# TypeScript cache | ||
*.tsbuildinfo | ||
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# Optional npm cache directory | ||
.npm | ||
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# Optional eslint cache | ||
.eslintcache | ||
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# Optional stylelint cache | ||
.stylelintcache | ||
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# Microbundle cache | ||
.rpt2_cache/ | ||
.rts2_cache_cjs/ | ||
.rts2_cache_es/ | ||
.rts2_cache_umd/ | ||
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# Optional REPL history | ||
.node_repl_history | ||
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# Output of 'npm pack' | ||
*.tgz | ||
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# Yarn Integrity file | ||
.yarn-integrity | ||
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# dotenv environment variable files | ||
.env | ||
.env.development.local | ||
.env.test.local | ||
.env.production.local | ||
.env.local | ||
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# parcel-bundler cache (https://parceljs.org/) | ||
.cache | ||
.parcel-cache | ||
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# Next.js build output | ||
.next | ||
out | ||
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# Nuxt.js build / generate output | ||
.nuxt | ||
dist | ||
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# Gatsby files | ||
.cache/ | ||
# Comment in the public line in if your project uses Gatsby and not Next.js | ||
# https://nextjs.org/blog/next-9-1#public-directory-support | ||
# public | ||
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# vuepress build output | ||
.vuepress/dist | ||
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# vuepress v2.x temp and cache directory | ||
.temp | ||
.cache | ||
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# Docusaurus cache and generated files | ||
.docusaurus | ||
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# Serverless directories | ||
.serverless/ | ||
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# FuseBox cache | ||
.fusebox/ | ||
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# DynamoDB Local files | ||
.dynamodb/ | ||
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# TernJS port file | ||
.tern-port | ||
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# Stores VSCode versions used for testing VSCode extensions | ||
.vscode-test | ||
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# yarn v2 | ||
.yarn/cache | ||
.yarn/unplugged | ||
.yarn/build-state.yml | ||
.yarn/install-state.gz | ||
.pnp.* |
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- Scripts and system bindings by Richard Robertson and distributed under the [MIT License](#mit-license). | ||
- Copyright © 2024 Richard Robertson | ||
- Warlock class, class features, feats, and spells by Kevin Glusing and distributed under the [OGL 1.0a License](#open-gaming-license-v10a). | ||
- Copyright © 2019, Samurai Sheepdog; Author: Kevin Glusing | ||
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# MIT License | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. | ||
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--- | ||
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# Open Gaming License V1.0a | ||
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The following text is the property of Wizards of the Coast, Inc. and is | ||
Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. | ||
1. Definitions: (a)”Contributors” means the copyright and/or trademark | ||
owners who have contributed Open Game Content; (b)”Derivative Material” | ||
means copyrighted material including derivative works and translations | ||
(including into other computer languages), notation, modification, correction, | ||
addition, extension, upgrade, improvement, compilation, abridgment or other | ||
form in which an existing work may be recast, transformed or adapted; (c) | ||
“Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly | ||
display, transmit or otherwise distribute; (d)”Open Game Content” means the | ||
game mechanic and includes the methods, procedures, processes and routines | ||
to the extent such content does not embody the Product Identity and is an | ||
enhancement over the prior art and any additional content clearly identified as | ||
Open Game Content by the Contributor, and means any work covered by this | ||
License, including translations and derivative works under copyright law, but | ||
specifically excludes Product Identity. (e) “Product Identity” means product and | ||
product line names, logos and identifying marks including trade dress; artifacts; | ||
creatures characters; stories, storylines, plots, thematic elements, dialogue, | ||
incidents, language, artwork, symbols, designs, depictions, likenesses, formats, | ||
poses, concepts, themes and graphic, photographic and other visual or audio | ||
representations; names and descriptions of characters, spells, enchantments, | ||
personalities, teams, personas, likenesses and special abilities; places, | ||
locations, environments, creatures, equipment, magical or superadvanced | ||
training or effects, logos, symbols, or graphic designs; and any other trademark | ||
or registered trademark clearly identified as Product identity by the owner of | ||
the Product Identity, and which specifically excludes the Open Game Content; | ||
(f) “Trademark” means the logos, names, mark, sign, motto, designs that | ||
are used by a Contributor to identify itself or its products or the associated | ||
products contributed to the Open Game License by the Contributor (g) “Use”, | ||
“Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate | ||
and otherwise create Derivative Material of Open Game Content. (h) “You” or | ||
“Your” means the licensee in terms of this agreement. | ||
2. The License: This License applies to any Open Game Content that contains | ||
a notice indicating that the Open Game Content may only be Used under and in | ||
terms of this License. You must affix such a notice to any Open Game Content | ||
that you Use. No terms may be added to or subtracted from this License except | ||
as described by the License itself. No other terms or conditions may be applied | ||
to any Open Game Content distributed using this License. | ||
3. Offer and Acceptance: By Using the Open Game Content You indicate Your | ||
acceptance of the terms of this License. | ||
4. Grant and Consideration: In consideration for agreeing to use this License, | ||
the Contributors grant You a perpetual, worldwide, royalty–free, non–exclusive | ||
license with the exact terms of this License to Use, the Open Game Content. | ||
5. Representation of Authority to Contribute: If You are contributing original | ||
material as Open Game Content, You represent that Your Contributions are Your | ||
original creation and/or You have sufficient rights to grant the rights conveyed | ||
by this License. | ||
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE | ||
portion of this License to include the exact text of the COPYRIGHT NOTICE of | ||
any Open Game Content You are copying, modifying or distributing, and You | ||
must add the title, the copyright date, and the copyright holder’s name to the | ||
COPYRIGHT NOTICE of any original Open Game Content you Distribute. | ||
7. Use of Product Identity: You agree not to Use any Product Identity, | ||
including as an indication as to compatibility, except as expressly licensed in | ||
another, independent Agreement with the owner of each element of that | ||
Product Identity. You agree not to indicate compatibility or co–adaptability | ||
with any Trademark or Registered Trademark in conjunction with a work | ||
containing Open Game Content except as expressly licensed in another, | ||
independent Agreement with the owner of such Trademark or Registered | ||
Trademark. The use of any Product Identity in Open Game Content does not | ||
constitute a challenge to the ownership of that Product Identity. The owner of | ||
any Product Identity used in Open Game Content shall retain all rights, title and | ||
interest in and to that Product Identity. | ||
8. Identification: If you distribute Open Game Content You must clearly | ||
indicate which portions of the work that you are distributing are Open Game | ||
Content. | ||
9. Updating the License: Wizards or its designated Agents may publish | ||
updated versions of this License. You may use any authorized version of this | ||
License to copy, modify and distribute any Open Game Content originally | ||
distributed under any version of this License. | ||
10. Copy of this License: You MUST include a copy of this License with every | ||
copy of the Open Game Content You Distribute. | ||
11. Use of Contributor Credits: You may not market or advertise the Open | ||
Game Content using the name of any Contributor unless You have written | ||
permission from the Contributor to do so. | ||
12. Inability to Comply: If it is impossible for You to comply with any of the | ||
terms of this License with respect to some or all of the Open Game Content due | ||
to statute, judicial order, or governmental regulation then You may not Use any | ||
Open Game Material so affected. | ||
13. Termination: This License will terminate automatically if You fail to comply | ||
with all terms herein and fail to cure such breach within 30 days of becoming | ||
aware of the breach. All sublicenses shall survive the termination of this License. | ||
14. Reformation: If any provision of this License is held to be unenforceable, | ||
such provision shall be reformed only to the extent necessary to make it | ||
enforceable. | ||
15. COPYRIGHT NOTICE | ||
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System | ||
Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors | ||
Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary | ||
Gygax and Dave Arneson. |
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# Warlock class for Pathfinder Second Edition | ||
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Adds Foundry VTT compendiums for a third party Warlock class adapted from "The Faithful Few" © 2019, Samurai Sheepdog; Author: Kevin Glusing under the Open Game License (OGL). |
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import archiver from "archiver"; | ||
import { createWriteStream } from "fs"; | ||
import { mkdir, readFile, rm, writeFile } from "fs/promises"; | ||
import packageJson from "./package.json" assert { type: "json" }; | ||
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await rm("./dist", { recursive: true, force: true }); | ||
await mkdir("./dist"); | ||
let moduleJson = JSON.parse((await readFile("./module.json", "utf-8"))); | ||
moduleJson.description = packageJson.description; | ||
moduleJson.version = packageJson.version; | ||
moduleJson.url = packageJson.repository.url; | ||
moduleJson.manifest = `${packageJson.repository.url}/releases/latest/download/module.json`; | ||
moduleJson.download = `${packageJson.repository.url}/releases/download/v${packageJson.version}/${packageJson.name}-v${packageJson.version}.zip`; | ||
await writeFile(`./dist/module.json`, JSON.stringify(moduleJson, undefined, 2), "utf-8"); | ||
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const output = createWriteStream(`./dist/${packageJson.name}-v${packageJson.version}.zip`); | ||
const archive = archiver("zip"); | ||
archive.pipe(output); | ||
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archive.file("./LICENSE.md", { name: "LICENSE.md" }); | ||
archive.file("./README.md", { name: "README.md" }); | ||
archive.file(`./dist/module.json`, { name: "module.json" }); | ||
archive.directory("./src/static", false); | ||
archive.directory("./out", false); | ||
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await archive.finalize(); |
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import { compilePack } from "@foundryvtt/foundryvtt-cli"; | ||
import moduleJson from "./module.json" assert { type: "json" }; | ||
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for (const pack of moduleJson.packs.map(pack => pack.name)) { | ||
await compilePack(`src/packs/${pack}`, `out/packs/${pack}`); | ||
} |
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import { extractPack } from "@foundryvtt/foundryvtt-cli"; | ||
import moduleJson from "./module.json" assert { type: "json" }; | ||
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for (const pack of moduleJson.packs.map(pack => pack.name)) { | ||
await extractPack(`out/packs/${pack}`, `src/packs/${pack}`); | ||
} |
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