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XRWorldMeshes.js
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class XRWorldMeshes{
constructor(){
this.meshMap = new Map();
}
addAxesHelper( position=[0,0,0], size=[1,1,1] ) {
let helper = this.createAxesHelper(size)
helper.position.set(...position)
this._root.add(helper)
return helper;
}
createAxesHelper (size=[1,1,1]) {
var vertices = [
0, 0, 0, size[0], 0, 0,
0, 0, 0, 0, size[1], 0,
0, 0, 0, 0, 0, size[2]
];
var colors = [
1, 0, 0, 1, 0.6, 0,
0, 1, 0, 0.6, 1, 0,
0, 0, 1, 0, 0.6, 1
];
var geometry = new THREE.BufferGeometry();
geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
var helper = new THREE.LineSegments(geometry, material);
return helper;
}
_handleAnchorDelete(details) {
let anchor = details.source
throttledConsoleLog('Anchor deleted: uid', anchor.uid)
const anchoredNode = this._anchoredNodes.get(anchor.uid)
if (anchoredNode) {
const node = anchoredNode.node
this.anchoredNodeRemoved(node);
this._anchoredNodes.delete(anchor.uid);
this._scene.remove(node)
return;
}
}
_handleAnchorUpdate(details) {
const anchor = details.source
const anchoredNode = this._anchoredNodes.get(anchor.uid)
if (anchoredNode) {
const node = anchoredNode.node
node.matrixAutoUpdate = false
node.matrix.fromArray(anchor.modelMatrix)
node.updateMatrixWorld(true)
return;
}
}
/*
Remove a node from the scene
*/
removeAnchoredNode(node) {
if (!node.anchor) {
console.error("trying to remove unanchored node with removeAnchoredNode")
return;
}
const anchoredNode = this._anchoredNodes.get(node.anchor.uid)
if (anchoredNode) {
this.anchoredNodeRemoved(anchoredNode.node);
this._anchoredNodes.delete(node.anchor.uid);
this._scene.remove(anchoredNode.node)
return;
}
}
/*
Add a node to the scene and keep its pose updated using the anchorOffset
*/
addAnchoredNode(anchor, node){
if (!anchor || !anchor.uid) {
console.error("not a valid anchor", anchor)
return;
}
this._anchoredNodes.set(anchor.uid, {
anchor: anchor,
node: node
})
node.anchor = anchor
node.matrixAutoUpdate = false
node.matrix.fromArray(anchor.modelMatrix)
node.updateMatrixWorld(true)
this._scene.add(node)
anchor.addEventListener("update", this._handleAnchorUpdate.bind(this))
anchor.addEventListener("remove", this._handleAnchorDelete.bind(this))
return node
}
removeUnseenObjects(){
const self = this;
this.meshMap.forEach(object => {
if (!object.seen) {
self.handleRemoveNode(object);
}
});
}
set objectsSeen( value ){
this.meshMap.forEach( (object) => { object.seen = value });
}
handleUpdateNode(worldMesh, object) {
object.seen = true
// we don't need to do anything if the timestamp isn't updated
if (worldMesh.timeStamp <= object.ts) {
return;
}
if (worldMesh.vertexCountChanged) {
let newMesh = this.newMeshNode(worldMesh)
object.threeMesh.geometry.dispose()
object.node.remove(object.threeMesh)
object.node.add(newMesh)
object.threeMesh = newMesh
} else {
if (worldMesh.vertexPositionsChanged) {
let position = object.threeMesh.geometry.attributes.position
if (position.array.length != worldMesh.vertexPositions.length) {
console.error("position and vertex arrays are different sizes", position, worldMesh)
}
position.setArray(worldMesh.vertexPositions);
position.needsUpdate = true;
}
if (worldMesh.textureCoordinatesChanged) {
let uv = object.threeMesh.geometry.attributes.uv
if (uv.array.length != worldMesh.textureCoordinates.length) {
console.error("uv and vertex arrays are different sizes", uv, worldMesh)
}
uv.setArray(worldMesh.textureCoordinates);
uv.needsUpdate = true;
}
if (worldMesh.triangleIndicesChanged) {
let index = object.threeMesh.geometry.index
if (index.array.length != worldMesh.triangleIndices) {
console.error("uv and vertex arrays are different sizes", index, worldMesh)
}
index.setArray(worldMesh.triangleIndices);
index.needsUpdate = true;
}
if (worldMesh.vertexNormalsChanged && worldMesh.vertexNormals.length > 0) {
// normals are optional
let normals = object.threeMesh.geometry.attributes.normals
if (normals.array.length != worldMesh.vertexNormals) {
console.error("uv and vertex arrays are different sizes", normals, worldMesh)
}
normals.setArray(worldMesh.vertexNormals);
normals.needsUpdate = true;
}
}
}
handleRemoveNode(object) {
object.threeMesh.geometry.dispose()
this.removeAnchoredNode(object.node);
this.meshMap.delete(object.worldMesh.uid)
}
handleNewNode(worldMesh) {
const worldMeshGroup = new THREE.Group();
const mesh = newMeshNode(worldMesh)
worldMeshGroup.add(mesh)
var axesHelper = this.createAxesHelper([0.1,0.1,0.1])
worldMeshGroup.add( axesHelper );
//worldMesh.node = worldMeshGroup;
this.addAnchoredNode(worldMesh, worldMeshGroup)
this.meshMap.set(worldMesh.uid, {
ts: worldMesh.timeStamp,
worldMesh: worldMesh,
node: worldMeshGroup,
seen: true,
threeMesh: mesh
})
}
newMeshNode(worldMesh) {
let edgeColor, polyColor
if (worldMesh instanceof XRFaceMesh) {
edgeColor = '#999999'
polyColor = '#999900'
} else {
edgeColor = '#11FF11'
polyColor = '#009900'
}
let mesh = new THREE.Group();
let geometry = new THREE.BufferGeometry()
let indices = new THREE.BufferAttribute(worldMesh.triangleIndices, 1)
indices.dynamic = true
geometry.setIndex(indices)
let verticesBufferAttribute = new THREE.BufferAttribute( worldMesh.vertexPositions, 3 )
verticesBufferAttribute.dynamic = true
geometry.addAttribute( 'position', verticesBufferAttribute );
let uvBufferAttribute = new THREE.BufferAttribute( worldMesh.textureCoordinates, 2 )
uvBufferAttribute.dynamic = true
geometry.addAttribute( 'uv', uvBufferAttribute );
if (worldMesh.vertexNormals.length > 0) {
let normalsBufferAttribute = new THREE.BufferAttribute( worldMesh.vertexNormals, 3 )
normalsBufferAttribute.dynamic = true
geometry.addAttribute( 'normal', normalsBufferAttribute );
} else {
geometry.computeVertexNormals()
}
// transparent mesh
var wireMaterial = new THREE.MeshPhongMaterial({color: edgeColor, wireframe: true})
var material = new THREE.MeshPhongMaterial({color: polyColor, transparent: true, opacity: 0.25})
mesh.add(new THREE.Mesh(geometry, material))
mesh.add(new THREE.Mesh(geometry, wireMaterial))
mesh.geometry = geometry; // for later use
return mesh;
}
update( meshes ){
const self = this;
this.objectsSeen = false;
meshes.forEach(worldMesh => {
var object = self.meshMap.get(worldMesh.uid);
if (object) {
self.handleUpdateNode(worldMesh, object);
} else {
self.handleNewNode(worldMesh);
}
})
this.meshMap.forEach(object => {
if (!object.seen) {
self.handleRemoveNode(object)
}
})
}
clearAll(){
const self = this;
this.meshMap.forEach(object => {
self.handleRemoveNode(object);
});
}
}
export { XRWorldMeshes };