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Confirm the interpretation of unused RSM animation types #118

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rdw-software opened this issue Sep 16, 2024 · 0 comments
Open

Confirm the interpretation of unused RSM animation types #118

rdw-software opened this issue Sep 16, 2024 · 0 comments

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@rdw-software
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rdw-software commented Sep 16, 2024

Empirically, only two values appear to be used in the kRO client: 0 and 2 (no looping/loop from the start)

Various sources indicate possible interpretations of the other values, but I'm not sure if those were ever verified. It would be easy to manipulate the data to check whether the client actually supports rendering models that use those modes. It would also be interesting to check whether they're used in Arcturus.

I might've done this already, but I don't remember, so maybe dig up the old research notes and review them.

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