Eliminate some redundant WebGPU buffer writes #227
Merged
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Huh, this doesn't make any sense at all... The scenewide uniform data needs to be updated once per frame, not once per mesh. Perhaps this was supposed to be per-material or even per-mesh data, but I think it's just a copy/paste error.
Caught this thanks to tracing API calls, so
etrace
already paid off... These writes are wasteful and can safely be removed.