diff --git a/Core/NativeClient/WebGPU/Shaders/TerrainGeometryShader.wgsl b/Core/NativeClient/WebGPU/Shaders/TerrainGeometryShader.wgsl index 52a4fc42..49d32475 100644 --- a/Core/NativeClient/WebGPU/Shaders/TerrainGeometryShader.wgsl +++ b/Core/NativeClient/WebGPU/Shaders/TerrainGeometryShader.wgsl @@ -149,7 +149,7 @@ fn fs_main(in: VertexOutput) -> @location(0) vec4f { let ambientColor = uPerSceneData.ambientLight.rgb; if (isTransparentBackgroundPixel(diffuseTextureColor)) { - diffuseTextureColor.a = 0.0; + discard; } let lightmapTexCoords = in.lightmapTextureCoords;