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Bunt Player hits ball upwards for a better second hit Set ball speed to 0 on X axis, 30 on Y with timer for fall
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Charge Player gives up reaction time for guaranteed hit type Set ball speed according to hit type
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Whiff Player gets hit Reaction time null Loss fx cue
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Light Set ball speed to minimum High reaction time, minimal fx cue
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Meduium Set ball speed to medium Base reaction time, average fx cue
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Heavy Set ball speed to high Low reaction time, big fx cue
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Atomic Set ball speed to maximum Lowest reaction time, biggest fx cue
Sets selected character to a swing style
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Dynamic Average, can bunt and charge
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Time-based Stronger, time-based hits only, no bunt or charge
-Slugger
- Strongest, slowest hits, no Time-based hits or bunt
- Grass Field
- Hazardless field of grass like the original Power Ball
- Cliffside
- Narrow cliff
- Randomly swooping bird (both sides, can be toggled)
- Can be hit to launch into other player
- Stage select with thumbnails
- Player selection
- Starting BGM selection
- Turns stage hazards off (Like bird in cliff stage)
- Slight edits with different time of day or weather
- Rotate between characters at random in grass stage
- All-rounder
- Same stats, visually different to require less accesibility changes
- Fast hits, no charge
- Harder hits overall, no charge
- Has pen in hand
- Name and pen is a reference to D-SuN
- Uses edited Martial Artist animations
- Fast hits
- Can charge