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pygame_minimal_scale_spin.py
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# pygame.transform module
# https://www.pygame.org/docs/ref/transform.html
#
# “Spin” coin image in python, pygame clicker game
# https://stackoverflow.com/questions/65173270/spin-coin-image-in-python-pygame-clicker-game/65173486#65173486
#
# GitHub - PyGameExamplesAndAnswers - Scale and zoom - Spin effect through scaling
# https://github.com/Rabbid76/PyGameExamplesAndAnswers/blob/master/documentation/pygame/pygame_surface_scale_and_zoom.md
import pygame
import math
pygame.init()
window = pygame.display.set_mode((400, 400))
font = pygame.font.SysFont(None, 40)
clock = pygame.time.Clock()
coin = pygame.Surface((160, 160), pygame.SRCALPHA)
pygame.draw.circle(coin, (255, 255, 0), (80, 80), 80, 10)
pygame.draw.circle(coin, (128, 128, 0), (80, 80), 75)
cointext = pygame.font.SysFont(None, 80).render("10", True, (255, 255, 0))
coin.blit(cointext, cointext.get_rect(center = coin.get_rect().center))
coin_rect = coin.get_rect(center = window.get_rect().center)
angle = 0
run = True
while run:
clock.tick(60)
current_time = pygame.time.get_ticks()
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
window.fill('black')
new_width = round(math.sin(math.radians(angle)) * coin_rect.width)
angle += 2
rot_coin = coin if new_width >= 0 else pygame.transform.flip(coin, True, False)
rot_coin = pygame.transform.scale(rot_coin, (abs(new_width), coin_rect.height))
window.blit(rot_coin, rot_coin.get_rect(center = coin_rect.center))
pygame.display.flip()
pygame.quit()
exit()