-
Notifications
You must be signed in to change notification settings - Fork 37
/
Copy pathpygame_minimal_move_object_2.py
50 lines (41 loc) · 1.46 KB
/
pygame_minimal_move_object_2.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
# pygame.key module
# https://www.pygame.org/docs/ref/key.html
#
# [How to move Sprite in Pygame
# https://stackoverflow.com/questions/16183265/how-to-move-sprite-in-pygame/66515040#66515040
#
# How can I make a sprite move when key is held down
# https://stackoverflow.com/questions/9961563/how-can-i-make-a-sprite-move-when-key-is-held-down/64611463#64611463
#
# GitHub - Motion and movement
# https://github.com/Rabbid76/PyGameExamplesAndAnswers/blob/master/documentation/pygame/pygame_movement_and_motion.md
import os
import pygame
os.chdir(os.path.join(os.path.dirname(os.path.abspath(__file__)), '../../resource'))
class Bird(object):
def __init__(self, x, y):
self.image = pygame.image.load('icon/Bird64.png').convert_alpha()
self.rect = self.image.get_rect(center = (x, y))
def move(self, x, y):
self.rect.x += x
self.rect.y += y
def draw(self, surf):
surf.blit(self.image, self.rect)
window = pygame.display.set_mode((500, 500))
clock = pygame.time.Clock()
player = Bird(*window.get_rect().center)
run = True
while run:
clock.tick(60)
event = pygame.event.poll()
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
move_x = keys[pygame.K_RIGHT] - keys[pygame.K_LEFT]
move_y = keys[pygame.K_DOWN] - keys[pygame.K_UP]
player.move(move_x * 5, move_y * 5)
window.fill([255, 255, 255])
player.draw(window)
pygame.display.update()
pygame.quit()
exit()