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input_commands.c
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#include <stdio.h>
#include <stdlib.h>
#include "bst.h"
#include "commands.h"
void ok()
{
printf("OK\n");
}
void yes_no(int i)
{
if (i)
{
printf("YES\n");
}
else
{
printf("NO\n");
}
}
void error()
{
fprintf(stderr, "ERROR\n");
}
// ADD
void add_command(Tree *world_pointer, char *forest, char *tree, char *animal)
{
if (forest && !tree && !animal) // ADD las
{
add_forest(world_pointer, forest);
ok();
}
else if (forest && tree && !animal) // ADD las drzewo
{
add_tree(world_pointer, forest, tree);
ok();
}
else if (forest && tree && animal) // ADD las drzewo zwierzę
{
add_animal(world_pointer, forest, tree, animal);
ok();
}
else // BŁĄD
{
error();
}
}
// DEL
void del_command(Tree *world_pointer, char *forest, char *tree, char *animal)
{
if (!forest && !tree && !animal) // DEL
{
del_all(world_pointer);
ok();
}
else if (forest && !tree && !animal) // DEL las
{
del_forest(world_pointer, forest);
ok();
}
else if (forest && tree && !animal) // DEL las drzewo
{
del_tree(world_pointer, forest, tree);
ok();
}
else if (forest && tree && animal) // DEL las drzewo zwierzę
{
del_animal(world_pointer, forest, tree, animal);
ok();
}
else // BŁĄD
{
error();
}
}
// PRINT
void print_command(Tree world, char *forest, char *tree, char *animal)
{
if (!forest && !tree && !animal) // PRINT
{
print_world(world);
}
else if (forest && !tree && !animal) // PRINT las
{
print_forest(world, forest);
}
else if (forest && tree && !animal) // PRINT las drzewo
{
print_tree(world, forest, tree);
}
else // BŁĄD
{
error();
}
}
// CHECK
void check_command(Tree world, char *forest, char *tree, char *animal)
{
if (!forest && !tree && !animal) // CHECK
{
error();
}
else if (forest && !tree && !animal) // CHECK las
{
if (strcmp(forest, "*") == 0) // CHECK *
{
error();
}
else
{
int check = check_forest(world, forest);
yes_no(check);
}
}
else if (forest && tree && !animal) // CHECK las drzewo
{
if (strcmp(tree, "*") == 0) // CHECK _ *
{
error();
}
else
{
int check = 0;
if (strcmp(forest, "*") == 0) // CHECK * drzewo
{
check = check_tree_anywhere(world, tree);
}
else
{
check = check_tree(world, forest, tree);
}
yes_no(check);
}
}
else if (forest && tree && animal) // CHECK las drzewo zwierzę
{
if (strcmp(animal, "*") == 0) // CHECK _ _ *
{
error();
}
else
{
int check = 0;
if ((strcmp(forest, "*") == 0) && (strcmp(tree, "*") == 0)) // CHECK * * zwierzę
{
check = check_animal_anywhere(world, animal);
}
else if (strcmp(forest, "*") == 0) // CHECK * drzewo zwierzę
{
check = check_animal_any_forest(world, tree, animal);
}
else if (strcmp(tree, "*") == 0) // CHECK las * zwierzę
{
check = check_animal_any_tree(world, forest, animal);
}
else
{
check = check_animal(world, forest, tree, animal);
}
yes_no(check);
}
}
else // BŁĄD
{
error();
}
}
void run_command(Tree *world_pointer, char *command, char *forest, char *tree, char *animal)
{
if (strcmp(command, "ADD") == 0)
{
add_command(world_pointer, forest, tree, animal);
}
else if (strcmp(command, "PRINT") == 0)
{
print_command(*world_pointer, forest, tree, animal);
}
else if (strcmp(command, "DEL") == 0)
{
del_command(world_pointer, forest, tree, animal);
}
else if (strcmp(command, "CHECK") == 0)
{
check_command(*world_pointer, forest, tree, animal);
}
else
{
error();
}
}