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scene.tscn
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[gd_scene load_steps=15 format=2]
[ext_resource path="res://scenes/Forces.gd" type="Script" id=1]
[ext_resource path="res://scenes/PenginThatFalls.gd" type="Script" id=2]
[ext_resource path="res://textures/placeholder-penguin.png" type="Texture" id=3]
[ext_resource path="res://icon.png" type="Texture" id=4]
[ext_resource path="res://textures/Penguin-Idle.png" type="Texture" id=5]
[sub_resource type="CanvasItemMaterial" id=1]
[sub_resource type="Shader" id=2]
[sub_resource type="ShaderMaterial" id=3]
next_pass = SubResource( 1 )
shader = SubResource( 2 )
[sub_resource type="CubeMesh" id=4]
[sub_resource type="PhysicsMaterial" id=8]
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 1.00126, 0.952077 )
[sub_resource type="QuadMesh" id=11]
[sub_resource type="CapsuleShape2D" id=10]
radius = 0.465454
height = 0.0
[sub_resource type="CircleShape2D" id=12]
radius = 73.0
[node name="World" type="Node2D"]
[node name="background" type="Sprite" parent="."]
visible = false
position = Vector2( -6, -101 )
scale = Vector2( 4.08, 3.65303 )
texture = ExtResource( 3 )
[node name="Ground" type="MeshInstance2D" parent="."]
material = SubResource( 3 )
position = Vector2( 6.2442, 464.127 )
scale = Vector2( 989.756, 86.1274 )
mesh = SubResource( 4 )
texture = ExtResource( 4 )
__meta__ = {
"_editor_description_": "asdasdasd"
}
[node name="RigidBody2D" type="RigidBody2D" parent="Ground"]
mode = 1
physics_material_override = SubResource( 8 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/RigidBody2D"]
position = Vector2( -0.00327783, -0.0711446 )
shape = SubResource( 5 )
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2( 3, -1 )
current = true
[node name="Light2D" type="Light2D" parent="."]
visible = false
position = Vector2( 157, 91 )
scale = Vector2( 8.35938, 7.98438 )
texture = ExtResource( 4 )
[node name="Pengin" type="MeshInstance2D" parent="."]
visible = false
position = Vector2( 333, 112 )
scale = Vector2( 206.25, -232.5 )
mesh = SubResource( 11 )
texture = ExtResource( 5 )
[node name="RigidBody2D" type="RigidBody2D" parent="Pengin"]
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Pengin/RigidBody2D"]
shape = SubResource( 10 )
[node name="PenginThatFalls" type="KinematicBody2D" parent="."]
motion/sync_to_physics = true
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="PenginThatFalls"]
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="PenginThatFalls"]
shape = SubResource( 12 )