This document is a work in progress. It is a place to collect ideas and plan out the development of the game.
Roam is a 2D survival game where the player explores a procedurally-generated world and interacts with their surroundings.
Energy will decrease when the player moves and will replenish when the player eats food.
The map will be generated as the player explores.
The player will have an inventory that can hold items. The player can open/close the inventory with the i
key.
The player will be able to craft items using the items in their inventory.
The player will be able to eat food to replenish energy. Food will be able to be found in the world or grown by the player.
- Grass
- Forest
- Jungle
- Mountain
- Chicken
- Bear