We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
你的Fx版本是多少 2.3.3 遇到了什么问题 原本的hide()方法,调用会隐藏浮窗,1.3.5升级到2.3.3后,hide()方法无效,无法隐藏浮窗 可复现的示例代码 或者 复现步骤 val mIFxScopeControl = FxScopeHelper.build { this.setLayoutView(rootView) this.setEnableEdgeAdsorption(true) this.setDisplayMode(FxDisplayMode.Normal) this.setGravity(FxGravity.RIGHT_OR_BOTTOM) this.setOffsetXY(0f, -(220f.dpToPx().toFloat())) //this.setEnableAssistDirection(0f, 220f.dpToPx().toFloat(), 0f, 0f) }.toControl(activity)
//原本的hide()方法,调用会隐藏浮窗,1.3.5升级到2.3.3后,hide()方法无效,无法隐藏浮窗 //无法隐藏浮窗 mIFxScopeControl?.hide() //可以隐藏浮窗 mIFxScopeControl?.cancel()
The text was updated successfully, but these errors were encountered:
晚点试试,simple里没发现
Sorry, something went wrong.
@Petterpx 补充下,用2.3.2版本没问题,调用hide()方法可以隐藏,2.3.3版本调用hide()方法无法隐藏浮窗
No branches or pull requests
你的Fx版本是多少
2.3.3
遇到了什么问题
原本的hide()方法,调用会隐藏浮窗,1.3.5升级到2.3.3后,hide()方法无效,无法隐藏浮窗
可复现的示例代码 或者 复现步骤
val mIFxScopeControl = FxScopeHelper.build {
this.setLayoutView(rootView)
this.setEnableEdgeAdsorption(true)
this.setDisplayMode(FxDisplayMode.Normal)
this.setGravity(FxGravity.RIGHT_OR_BOTTOM)
this.setOffsetXY(0f, -(220f.dpToPx().toFloat()))
//this.setEnableAssistDirection(0f, 220f.dpToPx().toFloat(), 0f, 0f)
}.toControl(activity)
//原本的hide()方法,调用会隐藏浮窗,1.3.5升级到2.3.3后,hide()方法无效,无法隐藏浮窗
//无法隐藏浮窗
mIFxScopeControl?.hide()
//可以隐藏浮窗
mIFxScopeControl?.cancel()
The text was updated successfully, but these errors were encountered: