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Many games use SDL straight in their C/C++ context, which is far faster for 3D games or bigger stuff. But with libperl(++) those C/C++ code can be combined with Perl code. SDL:: should be aware of that possibility and not block out the combining of all that.
The text was updated successfully, but these errors were encountered:
Many games use SDL straight in their C/C++ context, which is far faster for 3D games or bigger stuff. But with libperl(++) those C/C++ code can be combined with Perl code. SDL:: should be aware of that possibility and not block out the combining of all that.
The text was updated successfully, but these errors were encountered: