-
Notifications
You must be signed in to change notification settings - Fork 29
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
0 parents
commit bfd9040
Showing
138 changed files
with
64,132 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,12 @@ | ||
BUGS and Outstanding Issues | ||
|
||
|
||
Using SDL::TTFont::width function with UTF-8 encoded strings returns | ||
the width of the characters that make up the UTF-8 format and not what | ||
they represent. The function for this appears to exist in SDL.xs: | ||
|
||
AV* TTFSizeUTF8 ( font, text ) | ||
|
||
However, this function crashes immediately when called with a valid | ||
font and [utf-8 encoded] string. | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,39 @@ | ||
#! /usr/env/bin perl | ||
|
||
use strict; | ||
use Cwd; | ||
use File::Spec; | ||
|
||
BEGIN { | ||
$^W = 1; # Use warnings | ||
my $curdir = File::Spec->canonpath( Cwd::cwd() ); | ||
my $is_same_dir = $^O eq 'MSWin32' ? (Win32::GetShortPathName($curdir) eq '/Users/dave/sdlperl') | ||
: ($curdir eq '/Users/dave/sdlperl'); | ||
unless ($is_same_dir) { | ||
die ('This script must be run from /Users/dave/sdlperl, not '.$curdir."\n". | ||
"Please re-run the Build.PL script here.\n"); | ||
} | ||
unshift @INC, | ||
( | ||
'/Users/dave/sdlperl/make/lib' | ||
); | ||
} | ||
|
||
use SDL::Build; | ||
|
||
# Some platforms have problems setting $^X in shebang contexts, fix it up here | ||
$^X = Module::Build->find_perl_interpreter | ||
unless File::Spec->file_name_is_absolute($^X); | ||
|
||
if (-e 'Build.PL' and not SDL::Build->up_to_date("Build.PL", $0)) { | ||
warn "Warning: Build.PL has been altered. You may need to run 'perl Build.PL' again.\n"; | ||
} | ||
|
||
# This should have just enough arguments to be able to bootstrap the rest. | ||
my $build = SDL::Build->resume ( | ||
properties => { | ||
config_dir => '/Users/dave/sdlperl/_build', | ||
}, | ||
); | ||
|
||
$build->dispatch; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,195 @@ | ||
#!/usr/bin/env perl | ||
# | ||
# Build.PL | ||
# | ||
# Copyright (C) 2005 David J. Goehrig <dgoehrig@cpan.org> | ||
# | ||
# ------------------------------------------------------------------------------ | ||
# | ||
# This library is free software; you can redistribute it and/or | ||
# modify it under the terms of the GNU Lesser General Public | ||
# License as published by the Free Software Foundation; either | ||
# version 2.1 of the License, or (at your option) any later version. | ||
# | ||
# This library is distributed in the hope that it will be useful, | ||
# but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
# Lesser General Public License for more details. | ||
# | ||
# You should have received a copy of the GNU Lesser General Public | ||
# License along with this library; if not, write to the Free Software | ||
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA | ||
# | ||
# ------------------------------------------------------------------------------ | ||
# | ||
# Please feel free to send questions, suggestions or improvements to: | ||
# | ||
# David J. Goehrig | ||
# dgoehrig@cpan.org | ||
# | ||
|
||
|
||
use strict; | ||
|
||
use lib 'make/lib'; | ||
|
||
use SDL::Build; | ||
use YAML; | ||
|
||
my $sdl_compile_flags = `sdl-config --cflags`; | ||
my $sdl_link_flags = `sdl-config --libs`; | ||
|
||
if ($? >> 8) | ||
{ | ||
die "SDL doesn't appear to be installed.\n" . | ||
"Please check that sdl-config is in your path and try again.\n"; | ||
} | ||
|
||
chomp( $sdl_compile_flags ); | ||
chomp( $sdl_link_flags ); | ||
|
||
# subsystem to build | ||
# file | ||
# location of source file => location of build file to get name right | ||
# libraries | ||
# name of shared library (soname) | ||
# preprocessor definition | ||
# name of header file | ||
my %subsystems = | ||
( | ||
SDL => { | ||
file => { | ||
from => 'src/SDL.xs', | ||
to => 'src/SDL_perl.xs', | ||
}, | ||
libraries => [qw( SDL SDL_image SDL_mixer SDL_sound SDL_net SDL_ttf | ||
SDL_gfx SDL_svg png jpeg smpeg )], | ||
}, | ||
OpenGL => { | ||
file => { | ||
from => 'src/OpenGL.xs', | ||
to => 'src/SDL/OpenGL.xs', | ||
}, | ||
libraries => [qw( SDL GL GLU )], | ||
}, | ||
SFont => { | ||
file => { | ||
from => 'src/SFont.xs', | ||
to => 'src/SDL/SFont.xs', | ||
}, | ||
libraries => [qw( SDL SDL_image )], | ||
}, | ||
); | ||
|
||
my %libraries = ( | ||
SDL => { | ||
define => 'HAVE_SDL', | ||
header => 'SDL.h', | ||
}, | ||
SDL_image => { | ||
define => 'HAVE_SDL_IMAGE', | ||
header => 'SDL_image.h' | ||
}, | ||
SDL_mixer => { | ||
define => 'HAVE_SDL_MIXER', | ||
header => 'SDL_mixer.h' | ||
}, | ||
SDL_sound => { | ||
define => 'HAVE_SDL_SOUND', | ||
header => 'SDL_sound.h' | ||
}, | ||
SDL_net => { | ||
define => 'HAVE_SDL_NET', | ||
header => 'SDL_net.h' | ||
}, | ||
SDL_ttf => { | ||
define => 'HAVE_SDL_TTF', | ||
header => 'SDL_ttf.h' | ||
}, | ||
SDL_gfx => { | ||
define => 'HAVE_SDL_GFX', | ||
header => 'SDL_gfxPrimitives.h' | ||
}, | ||
SDL_svg => { | ||
define => 'HAVE_SDL_SVG', | ||
header => 'SDL_svg.h' | ||
}, | ||
png => { | ||
define => 'HAVE_PNG', | ||
header => 'png.h', | ||
}, | ||
jpeg => { | ||
define => 'HAVE_JPEG', | ||
header => 'jpeglib.h', | ||
}, | ||
smpeg => { | ||
define => 'HAVE_SMPEG', | ||
header => 'smpeg.h', | ||
}, | ||
GL => { | ||
define => 'HAVE_GL', | ||
header => 'gl.h' | ||
}, | ||
GLU => { | ||
define => 'HAVE_GLU', | ||
header => 'glu.h' | ||
}, | ||
); | ||
|
||
# need the platform-specific module to find include paths correctly | ||
# see build/lib/SDL/Build/*pm | ||
my $arch = SDL::Build->get_arch( $^O ); | ||
|
||
print "[Build.PL] arch $arch\n"; | ||
|
||
# see which subsystems can be built -- do we have headers for them? | ||
my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries ); | ||
|
||
# now write SDL::Config | ||
$arch->write_sdl_config( $build_systems ); | ||
|
||
# and fetch all of the information needed to compile | ||
my $defines = $arch->build_defines( \%libraries, $build_systems ); | ||
my $includes = $arch->build_includes( \%libraries, $build_systems ); | ||
my $links = $arch->build_links( \%libraries, $build_systems ); | ||
my $c_sources = $arch->build_c_sources( \%libraries, $build_systems ); | ||
my $c_source = $arch->build_c_source( \%libraries, $build_systems ); | ||
my $install_base = $arch->build_install_base( \%libraries, $build_systems ); | ||
|
||
# mangle the compilable files into a format Module::Build can understand | ||
my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} } | ||
keys %subsystems; | ||
|
||
my $build = SDL::Build->new( | ||
dist_name => 'SDL_Perl', | ||
license => 'lgpl', | ||
dist_version_from => 'lib/SDL.pm', | ||
build_requires => | ||
{ | ||
'Test::Simple' => '0.47', | ||
'Module::Build' => '0.22', | ||
}, | ||
build_recommends => | ||
{ | ||
'Pod::ToDemo' => '0.20', | ||
}, | ||
c_source => $c_source, | ||
c_sources => $c_sources, | ||
xs_files => \%xs, | ||
dist_author => 'David J. Goehrig <DGOEHRIG@cpan.org>', | ||
install_base => $install_base | ||
); | ||
|
||
# and here's where the real (and ugly) magic works... see SDL::Build | ||
$build->set_flags( | ||
\%subsystems, | ||
$build_systems, | ||
$defines, | ||
$includes, | ||
$links, | ||
$sdl_compile_flags, | ||
$sdl_link_flags, | ||
); | ||
|
||
# now we're ready to go! | ||
$build->create_build_script(); |
Oops, something went wrong.