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planets.pl
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#!/usr/bin/perl -w
use strict;
use Time::HiRes qw(sleep);
use OpenGL ':old', ':glutfunctions', ':glutconstants';
my $where = (@ARGV ? 'far away' : 'near Earth');
print "Camera position: $where.\n";
print "Give arguments to position camera far away.\n";
my $field_of_view = (@ARGV ? 20 : 100); # Degrees
my $minviewdist = 0.1;
my $maxviewdist = 1000;
my $mercury = 0;
my $venus = 0;
my $earth = 0;
my $earthMoon = 0;
my $earthspin = 0;
my $mars = 0;
my $jupiter = 230; # Make them visible
my $jups1 = 0;
my $jups2 = 0;
my $jups3 = 0;
my $jups4 = 0;
my $saturn = 250; # Make them visible
sub resizeHandler { # Not auto yet
my ($wind_w, $wind_h) = @_;
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
gluPerspective( $field_of_view, $wind_w/$wind_h,
$minviewdist, $maxviewdist );
glMatrixMode( GL_MODELVIEW );
}
sub display {
# clear the canvas
glClearColor(0,0,0,1);
glDrawBuffer(GL_FRONT_AND_BACK);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glDrawBuffer(GL_BACK);
glLoadIdentity();
if (@ARGV) {
# move the squares back a bit
glTranslatef( 0, 0, -500 );
# and add a tilt
glRotatef(-70, 1,0,0);
} else {
# place viewpoint on the surface of the planet
glRotatef(30, 1,0,0);
glTranslatef( 0, -5, 2 );
glRotatef(-$earthspin, 0,1,0);
glTranslatef( 0, 0, -60 );
glRotatef(-90, 1,0,0);
glRotatef(90-$earth, 0,0,1);
}
# Sun light
glLightfv(GL_LIGHT0, GL_POSITION, pack "f4", 0, 0, 0, 1);
#glLightfv(GL_LIGHT1, GL_DIFFUSE, pack "f4", 1, 1, 1, 1);
#glLightfv(GL_LIGHT0, GL_DIFFUSE, pack "f4", 0, 0, 0, 1);
# Same for specular?
# Moon light
glPushMatrix();
# Position the moon
glRotatef($earth,0,0,1);
glTranslatef( -60, 0, 0 );
glRotatef($earthMoon,0,0,1);
glTranslatef( -10, 0, 0 );
glLightfv(GL_LIGHT1, GL_POSITION, pack "f4", 0, 0, 0, 1);
my $moon_bright = 0.1*(1 + cos($earthMoon*3.1415926/180));
glLightfv(GL_LIGHT1, GL_AMBIENT,
pack "f4", $moon_bright, $moon_bright, $moon_bright, 1);
glPopMatrix();
# Sun
# glColor3f(1,1,1);
glMaterialfv( GL_FRONT, GL_EMISSION, pack 'f4', 1, 1, 0, 1);
glutSolidSphere(20,10,10);
glMaterialfv( GL_FRONT, GL_EMISSION, pack 'f4', 0, 0, 0, 1);
glPushMatrix();
# Position the mercury
glRotatef($mercury,0,0,1);
glTranslatef( -30, 0, 0 );
glColor3f(0.6, 0.6, 0.6);
glutSolidSphere(2,10,10);
glPopMatrix();
glPushMatrix();
# Position the venus
glRotatef($venus,0,0,1);
glTranslatef( -40, 0, 0 );
glColor3f(0,1,0);
glutSolidSphere(5,10,10);
glPopMatrix();
glPushMatrix();
# Position the earth
glRotatef($earth,0,0,1);
glTranslatef( -60, 0, 0 );
glColor3f(0,0,1);
glPushMatrix();
# Rotate the planet earth
glRotatef($earthspin,0,0,1);
glEnable( GL_LIGHT1 );
glutSolidSphere(5,10,10);
glDisable( GL_LIGHT1 );
glPopMatrix();
# Position the earth's moon
glRotatef($earthMoon,0,0,1);
glTranslatef( -10, 0, 0 );
glColor3f(0.5,0.5,0.5);
glutSolidSphere(1,10,10);
glPopMatrix();
glPushMatrix();
# Position the mars
glRotatef($mars,0,0,1);
glTranslatef( -80, 0, 0 );
glColor3f(1,0,0);
glutSolidSphere(4,10,10);
glPopMatrix();
glPushMatrix();
# Position the jupiter
glRotatef($jupiter,0,0,1);
glTranslatef( -120, 0, 0 );
glColor3f(0.6,0.6,0.6);
glutSolidSphere(9,10,10);
glPushMatrix();
# Position the jup's moon1
glRotatef($jups1,0,0,1);
glTranslatef( -6, 0, 0 );
glColor3f(0.5,0.5,0.5);
glutSolidSphere(1,10,10);
glPopMatrix();
glPushMatrix();
# Position the jup's moon2
glRotatef($jups2,0,0,1);
glTranslatef( -8, 0, 0 );
glColor3f(0.5,0.5,0.5);
glutSolidSphere(1,10,10);
glPopMatrix();
glPushMatrix();
# Position the jup's moon3
glRotatef($jups3,0,0,1);
glTranslatef( -10, 0, 0 );
glColor3f(0.5,0.5,0.5);
glutSolidSphere(1,10,10);
glPopMatrix();
glPushMatrix();
# Position the jup's moon4
glRotatef($jups4,0,0,1);
glTranslatef( -12, 0, 0 );
glColor3f(0.5,0.5,0.5);
glutSolidSphere(1,10,10);
glPopMatrix();
glPopMatrix();
glPushMatrix();
# Position the saturn
glRotatef($saturn,0,0,1);
glTranslatef( -150, 0, 0 );
glColor3f(0.5,0.5,0.5);
glutSolidSphere(8,10,10);
glRotatef(-$saturn,0,0,1);
glRotatef(14, 0.707, -0.707, 0); # What is the actual tilt?
glScalef(1,1,0.2); # Giving smaller values makes it white?!
eval {glutSolidTorus(4.5,13,10,10)};
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
glutInit();
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow('Planets Example');
glutDisplayFunc(\&display);
glutReshapeFunc(\&resizeHandler);
#glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glEnable( GL_DEPTH_TEST );
glEnable( GL_LIGHTING );
glEnable( GL_LIGHT0 );
glEnable( GL_COLOR_MATERIAL );
glLightModelfv( GL_LIGHT_MODEL_AMBIENT, pack 'f4', 0.1, 0.1, 0.1, 1);
while ( sleep(0.1) ) {
glutMainLoopEvent();
$mercury += 1/0.24;
$mercury -= 360 if $mercury >= 360;
$venus += 1/0.62;
$venus -= 360 if $venus >= 360;
$earthMoon += 12.36; # Relative to sun-earth line
$earthMoon -= 360 if $earthMoon >= 360;
$earthspin += 3.65; # 1/100 of real
$earthspin -= 360 if $earthspin >= 360;
$earth += 1;
$earth -= 360 if $earth >= 360;
$venus += 1/0.62;
$venus -= 360 if $venus >= 360;
$mars += 1/1.88; # Wrong
$mars -= 360 if $mars >= 360;
$jupiter += 1/11.86;
$jupiter -= 360 if $jupiter >= 360;
$jups1 += -1/11.86 + 365.2/1.77;
$jups1 -= 360 if $jups1 >= 360;
$jups2 += -1/11.86 + 365.2/3.55;
$jups2 -= 360 if $jups2 >= 360;
$jups3 += -1/11.86 + 365.2/7.16;
$jups3 -= 360 if $jups3 >= 360;
$jups4 += -1/11.86 + 365.2/16.69;
$jups4 -= 360 if $jups4 >= 360;
$saturn += 1/29.46;
$saturn -= 360 if $saturn >= 360;
glutPostRedisplay();
}