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PluginCommands.cs
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using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria;
using TShockAPI;
using TShockAPI.DB;
namespace DieMob
{
class PluginCommands
{
public static void DieMobCommand(CommandArgs args)
{
if (args.Parameters.Count > 0 && args.Parameters[0].ToLower() == "reload")
{
if (Plugin.ReadConfig())
args.Player.SendMessage("DieMob config reloaded.", Color.BurlyWood);
else
args.Player.SendErrorMessage("Error reading config. Check log for details.");
return;
}
else if (args.Parameters.Count > 0 && args.Parameters[0].ToLower() == "list")
{
for (int r = 0; r < Database.DieMobRegions.Count; r++)
{
var regManReg = TShock.Regions.GetRegionByName(Database.DieMobRegions[r].TSRegion.Name);
if (Database.DieMobRegions[r].TSRegion == null || regManReg == null || regManReg.Name == "")
{
Database.db.Query("DELETE FROM Database.DieMobRegions WHERE Region=@0 AND WorldID=@1", Database.DieMobRegions[r].TSRegion.Name, Main.worldID);
Database.DieMobRegions.RemoveAt(r);
}
}
int pageNumber;
if (args.Parameters.Count < 2)
pageNumber = 1;
else if (!int.TryParse(args.Parameters[1], out pageNumber))
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}dm list <page number>", (args.Silent ? TShock.Config.CommandSilentSpecifier : TShock.Config.CommandSpecifier));
if (!PaginationTools.TryParsePageNumber(args.Parameters, 1, args.Player, out pageNumber))
{
return;
}
IEnumerable<string> Regions = from region in Database.DieMobRegions
where region.TSRegion != null
select string.Format("{0} @ X: {1}, Y: {2}", region.TSRegion.Name, region.TSRegion.Area.X,
region.TSRegion.Area.Y);
PaginationTools.SendPage(args.Player, pageNumber, PaginationTools.BuildLinesFromTerms(Regions),
new PaginationTools.Settings
{
HeaderFormat = "DieMob Regions ({0}/{1}):",
FooterFormat = "Type /dm list {0} for more."
});
return;
}
else if (args.Parameters.Count > 1 && args.Parameters[0].ToLower() == "info")
{
DieMobRegion reg = Database.GetRegionByName(args.Parameters[1]);
if (reg == null)
args.Player.SendMessage(String.Format("Region {0} not found on DieMob list", args.Parameters[1]), Color.Red);
else
{
args.Player.SendMessage(String.Format("DieMob region: {0}", reg.TSRegion.Name), Color.DarkOrange);
args.Player.SendMessage(String.Format("Type: {0}", reg.Type.ToString()), Color.LightSalmon);
args.Player.SendMessage(String.Format("Affects friendly NPCs: {0}", reg.AffectFriendlyNPCs ? "True" : "False"), Color.LightSalmon);
args.Player.SendMessage(String.Format("Affects statue spawned mobs: {0}", reg.AffectStatueSpawns ? "True" : "False"), Color.LightSalmon);
args.Player.SendMessage(String.Format("Replacing {0} mobs. Type '{1}dm replacemobsinfo RegionName [pageNum]' to get a list.", reg.ReplaceMobs.Count, (args.Silent ? TShock.Config.CommandSilentSpecifier : TShock.Config.CommandSpecifier)), Color.LightSalmon);
}
return;
}
else if (args.Parameters.Count > 1 && (args.Parameters[0].ToLower() == "replacemobsinfo" || args.Parameters[0].ToLower() == "rminfo"))
{
DieMobRegion reg = Database.GetRegionByName(args.Parameters[1]);
if (reg == null)
args.Player.SendErrorMessage("Region {0} not found on DieMob list", args.Parameters[1]);
else
{
int page = 0;
if (args.Parameters.Count > 2)
int.TryParse(args.Parameters[2], out page);
if (page <= 0)
page = 1;
int startIndex = (page - 1) * 6;
args.Player.SendMessage(String.Format("{0} mob replacements page {1}:", reg.TSRegion.Name, page), Color.LightSalmon);
for (int i = startIndex; i < reg.ReplaceMobs.Count; i++)
{
if (i < startIndex + 6)
{
int key = reg.ReplaceMobs.Keys.ElementAt(i);
args.Player.SendMessage(String.Format("[{0}] From: {1} To: {2}", i + 1, key, reg.ReplaceMobs[key]), Color.BurlyWood);
}
}
}
return;
}
else if (args.Parameters.Count > 0 && args.Parameters[0].ToLower() == "mod")
{
if (args.Parameters.Count > 1)
{
DieMobRegion region = Database.GetRegionByName(args.Parameters[1]);
if (region == null)
{
args.Player.SendErrorMessage("Region {0} not found on DieMob list", args.Parameters[1]);
return;
}
if (args.Parameters.Count > 2)
{
switch (args.Parameters[2].ToLower())
{
case "type":
{
if (args.Parameters.Count > 3 && (args.Parameters[3].ToLower() == "kill" || args.Parameters[3].ToLower() == "repel" ||
args.Parameters[3].ToLower() == "passive"))
{
if (args.Parameters[3].ToLower() == "repel")
{
region.Type = RegionType.Repel;
args.Player.SendMessage(String.Format("Region {0} is now repeling mobs", region.TSRegion.Name), Color.LightSalmon);
}
else if (args.Parameters[3].ToLower() == "passive")
{
region.Type = RegionType.Passive;
args.Player.SendMessage(String.Format("Region {0} is now passive", region.TSRegion.Name), Color.LightSalmon);
}
else
{
region.Type = RegionType.Kill;
args.Player.SendMessage(String.Format("Region {0} is now killing mobs", region.TSRegion.Name), Color.LightSalmon);
}
Database.Diemob_Update(region);
return;
}
break;
}
case "affectfriendlynpcs":
{
if (args.Parameters.Count > 3 && (args.Parameters[3].ToLower() == "true" || args.Parameters[3].ToLower() == "false"))
{
if (args.Parameters[3].ToLower() == "true")
{
region.AffectFriendlyNPCs = true;
args.Player.SendMessage(String.Format("Region {0} is now affecting friendly NPCs", region.TSRegion.Name),
Color.LightSalmon);
}
else
{
region.AffectFriendlyNPCs = false;
args.Player.SendMessage(String.Format("Region {0} is no longer affecting friendly NPCs", region.TSRegion.Name),
Color.LightSalmon);
}
Database.Diemob_Update(region);
return;
}
break;
}
case "affectstatuespawns":
{
if (args.Parameters.Count > 3 && (args.Parameters[3].ToLower() == "true" || args.Parameters[3].ToLower() == "false"))
{
if (args.Parameters[3].ToLower() == "true")
{
region.AffectStatueSpawns = true;
args.Player.SendMessage(String.Format("Region {0} is now affecting statue spawned mobs", region.TSRegion.Name),
Color.LightSalmon);
}
else
{
region.AffectStatueSpawns = false;
args.Player.SendMessage(String.Format("Region {0} is no longer affecting statue spawned mobs", region.TSRegion.Name),
Color.LightSalmon);
}
Database.Diemob_Update(region);
return;
}
break;
}
case "replacemobs":
{
if (args.Parameters.Count > 4 && (args.Parameters[3].ToLower() == "add" || args.Parameters[3].ToLower() == "del"))
{
int fromMobID;
int toMobID;
if (args.Parameters[3].ToLower() == "add" && args.Parameters.Count > 5 && int.TryParse(args.Parameters[4], out fromMobID) &&
int.TryParse(args.Parameters[5], out toMobID))
{
if (region.ReplaceMobs.ContainsKey(fromMobID))
{
args.Player.SendMessage(String.Format("Region {0} already is already converting mobID {1} to mob {2}",
region.TSRegion.Name, fromMobID, region.ReplaceMobs[fromMobID]), Color.LightSalmon);
return;
}
region.ReplaceMobs.Add(fromMobID, toMobID);
args.Player.SendMessage(String.Format("Region {0} is now converting mobs with id {1} to mobs {2}", region.TSRegion.Name,
fromMobID, toMobID), Color.LightSalmon);
Database.Diemob_Update(region);
return;
}
else if (args.Parameters[3].ToLower() == "del" && int.TryParse(args.Parameters[4], out fromMobID))
{
if (region.ReplaceMobs.ContainsKey(fromMobID))
region.ReplaceMobs.Remove(fromMobID);
args.Player.SendMessage(String.Format("Region {0} is no longer converting mobs with id {1}", region.TSRegion.Name, fromMobID),
Color.LightSalmon);
Database.Diemob_Update(region);
return;
}
}
break;
}
}
}
}
args.Player.SendMessage("{0}dm mod RegionName option arguments".SFormat(args.Silent ? TShock.Config.CommandSilentSpecifier : TShock.Config.CommandSpecifier), Color.DarkOrange);
args.Player.SendMessage("Options:", Color.LightSalmon);
args.Player.SendMessage("type - args: kill [default] / repel / passive", Color.LightSalmon);
args.Player.SendMessage("affectfriendlynpcs - args: true / false [default]", Color.LightSalmon);
args.Player.SendMessage("affectstatuespawns - args: true / false [default]", Color.LightSalmon);
args.Player.SendMessage("replacemobs - args: add fromMobID toMobID / del fromMobID", Color.LightSalmon);
return;
}
else if (args.Parameters.Count > 1)
{
var region = TShock.Regions.GetRegionByName(args.Parameters[1]);
if (region != null && region.Name != "")
{
if (args.Parameters[0].ToLower() == "add")
{
if (Database.DieMobRegions.Select(r => r.TSRegion).Contains(region))
{
args.Player.SendMessage(String.Format("Region '{0}' is already on the DieMob list", region.Name), Color.LightSalmon);
return;
}
if (!Database.DieMob_Add(region.Name))
{
args.Player.SendErrorMessage("Error adding '{0}' to DieMob list. Check log for details", region.Name);
return;
}
Database.DieMobRegions.Add(new DieMobRegion(region));
args.Player.SendMessage(String.Format("Region '{0}' added to DieMob list", region.Name), Color.BurlyWood);
return;
}
else if (args.Parameters[0].ToLower() == "del")
{
if (!Database.DieMobRegions.Exists(r => r.TSRegion.Name == region.Name))
{
args.Player.SendMessage(String.Format("Region '{0}' is not on the DieMob list", region.Name), Color.LightSalmon);
return;
}
Database.DieMob_Delete(region.Name);
args.Player.SendMessage(String.Format("Region '{0}' deleted from DieMob list", region.Name), Color.BurlyWood);
return;
}
return;
}
else
{
args.Player.SendErrorMessage($"Region '{args.Parameters[1]}' not found.");
return;
}
}
args.Player.SendMessage("Syntax: {0}diemob [add | del] RegionName - Creates / Deletes DieMob region based on pre-existing region".SFormat(args.Silent ? TShock.Config.CommandSilentSpecifier : TShock.Config.CommandSpecifier), Color.LightSalmon);
args.Player.SendMessage("Syntax: {0}diemob list [page number] - Lists DieMob regions".SFormat(args.Silent ? TShock.Config.CommandSilentSpecifier : TShock.Config.CommandSpecifier), Color.LightSalmon);
args.Player.SendMessage("Syntax: {0}diemob reload - Reloads config.json file".SFormat(args.Silent ? TShock.Config.CommandSilentSpecifier : TShock.Config.CommandSpecifier), Color.LightSalmon);
args.Player.SendMessage("Syntax: {0}diemob mod RegionName - Modifies a DieMob region".SFormat(args.Silent ? TShock.Config.CommandSilentSpecifier : TShock.Config.CommandSpecifier), Color.LightSalmon);
args.Player.SendMessage("Syntax: {0}diemob info RegionName - Displays info for a DieMob region".SFormat(args.Silent ? TShock.Config.CommandSilentSpecifier : TShock.Config.CommandSpecifier), Color.LightSalmon);
}
}
}