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Game.py
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class Game:
def __init__(self, room_id, mode_id, type_id, starting_id, size, options, password, switch_sides, player_sid):
self.room_id = room_id
self.mode_id = mode_id
self.type_id = type_id
self.size = size
self.password = password
self.switch_sides = switch_sides
self.players = ["", ""]
self.players[starting_id] = player_sid
self.game_state = [[""] * size for j in range(size)]
self.options = options
self.current_player_id = 0
self.moves_counter = 0
self.game_over = False
def get_room_info(self):
return {
"room_id": self.room_id,
"mode_id": self.mode_id,
"type_id": self.type_id,
"options": self.options,
"free_spaces": self.players.count(""),
"size": self.size,
"protected": self.password != ""
}
def get_game_info(self, player_sid):
return {
"room_id": self.room_id,
"mode_id": self.mode_id,
"type_id": self.type_id,
"options": self.options,
"player_id": self.players.index(player_sid) if player_sid in self.players else -1,
"size": self.size,
"switch_sides": self.switch_sides,
"game_state": self.game_state,
"password": self.password,
"active_players": [self.players[0] != "", self.players[1] != ""],
"moves_counter": self.moves_counter,
"current_player_id": self.current_player_id
}
def get_active_players(self):
return [self.players[0] != "", self.players[1] != ""]
def restart(self, player_sid):
if player_sid not in self.players:
return False
if self.switch_sides:
self.players[0], self.players[1] = self.players[1], self.players[0]
self.game_state = [[""] * self.size for j in range(self.size)]
self.current_player_id = 0
self.moves_counter = 0
self.game_over = False
return True
def player_leave(self, player_sid):
self.players[self.players.index(player_sid)] = ""
if self.players[0] == "" and self.players[1] == "":
return False
return True
def player_join(self, player_sid, password):
if "" not in self.players or password != self.password:
return False
self.players[self.players.index("")] = player_sid
return True
def player_move(self, x, y, player_id, from_x, from_y):
if self.game_over or self.game_state[x][y] != "" or self.current_player_id != player_id:
return False
if self.mode_id == 1 and self.moves_counter >= 6:
if abs(x - from_x) + abs(y - from_y) != 1:
return False
self.game_state[from_x][from_y] = ""
self.game_state[x][y] = self.options[self.current_player_id]
self.current_player_id = (self.current_player_id + 1) % 2
self.moves_counter += 1
if self.check_win():
self.game_over = True
return True
def check_win(self):
if self.check_rows():
return True
if self.check_cols():
return True
if self.check_diagonals():
return True
if self.check_draw():
return True
return False
def check_rows(self):
for i in range(self.size):
are_the_same = True
if self.game_state[i][0] == "":
continue
for j in range(1, self.size):
if self.game_state[i][0] != self.game_state[i][j]:
are_the_same = False
break
if are_the_same:
return True
return False
def check_cols(self):
for i in range(self.size):
are_the_same = True
if self.game_state[0][i] == "":
continue
for j in range(1, self.size):
if self.game_state[0][i] != self.game_state[j][i]:
are_the_same = False
break
if are_the_same:
return True
return False
def check_diagonals(self):
for i in range(2):
are_the_same = True
if self.game_state[i * (self.size - 1)][0] == "":
continue
for j in range(1, self.size):
if self.game_state[i * (self.size - 1)][0] != self.game_state[j + i * (self.size - 1 - 2 * j)][j]:
are_the_same = False
break
if are_the_same:
return True
return False
def check_draw(self):
for row in self.game_state:
for tile in row:
if tile == "":
return False
return True