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[Suggestion] A way to add mob IDs to fossil effects. #1

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YvngMage opened this issue Nov 3, 2024 · 1 comment
Open

[Suggestion] A way to add mob IDs to fossil effects. #1

YvngMage opened this issue Nov 3, 2024 · 1 comment

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@YvngMage
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YvngMage commented Nov 3, 2024

I've noticed that not every creeper gets scared by the ocelot fossil when using creeper overhaul for example.
It would be nice if there was a way to add your own mob IDs to either a config list or a datapack.
This is would be very helpful as pack maker.

@Pandarix
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This behaviour gets added by a mixin to the goals of a Creeper. It seems like Creeper Overhaul's Creepers do not extend the Creeper class.
Adding this to more mobs using a config seems not that easy because a mixin is really specific.

To anyone reading this: if you have a good method or idea on how to add a FleeGoal to a Mob in runtime, please let me know.

I agree tho @YvngMage, that would be really helpful, I'll se what I can do.

@Pandarix Pandarix transferred this issue from Pandarix/BetterArcheology Dec 14, 2024
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