-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCameraControl.cs
59 lines (45 loc) · 1.96 KB
/
CameraControl.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
using UnityEngine;
public class CameraControl : MonoBehaviour
{
[SerializeField] private Transform _player;
[SerializeField] private float dumping = 1.5f;
[SerializeField] private Vector2 offset = new Vector2(2f, 1f);
[SerializeField] private bool hasLimit = false;
[SerializeField] private float leftLimit, rightLimit, bottomLimit, upperLimit;
private Vector3 _target;
private int _lastX, _currentX;
private bool _isLeft;
private void Start()
{
offset = new Vector2(Mathf.Abs(offset.x), offset.y);
FocusOnPlayer(_isLeft);
}
private void Update()
{
_currentX = Mathf.RoundToInt(_player.position.x);
if (_currentX > _lastX) _isLeft = false;
else if (_currentX < _lastX) _isLeft = true;
_lastX = Mathf.RoundToInt(_player.position.x);
_target = _isLeft
? new Vector3(_player.position.x - offset.x, _player.position.y + offset.y, transform.position.z)
: new Vector3(_player.position.x + offset.x, _player.position.y + offset.y, transform.position.z);
Vector3 currentPosition = Vector3.Lerp(transform.position, _target, dumping * Time.deltaTime);
transform.position = currentPosition;
if (hasLimit)
{
transform.position = new Vector3
(
Mathf.Clamp(transform.position.x, leftLimit * -1, rightLimit),
Mathf.Clamp(transform.position.y, bottomLimit * -1, upperLimit),
transform.position.z
);
}
}
public void FocusOnPlayer(bool playerIsLeft)
{
_lastX = Mathf.RoundToInt(_player.position.x);
transform.position = playerIsLeft
? new Vector3(_player.position.x - offset.x, _player.position.y - offset.y, transform.position.z)
: new Vector3(_player.position.x + offset.x, _player.position.y + offset.y, transform.position.z);
}
}