This project is a Unity-based game where I implemented procedural dungeon generation. The game includes features such as enemies, coins generation, and pathfinding using the A* algorithm.
- Procedural Dungeon Generation: The dungeon layout is generated procedurally, providing a unique experience each time the game is played.
- Enemies and Coins Generation: Enemies and coins are placed in the dungeon procedurally.
- Pathfinding: Implemented A* algorithm for enemy pathfinding to navigate through the dungeon.
- Unity: Used for the game development environment.
- C#: The programming language used for scripting within Unity.
- Clone the repository:
git clone https://github.com/OumaimaBoughdad/GMOB.git